this post was submitted on 01 Nov 2023
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Starfield

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[–] circuitfarmer@lemmy.sdf.org 7 points 1 year ago (2 children)

I will never, ever get the obsession with DLSS. It runs on a single manufacturer's cards, and it only serves to increase framerates -- the need for which generally points to other issues with any game.

It is kind of like "true motion" effects on TVs ten years ago. Adding frames for frames' sake.

[–] stillwater@lemm.ee 5 points 1 year ago

What's so hard to understand about sacrificing a bit of latency and a few visual nits for much better and more consistent framerate?

As much as the notion of developers getting lazy about optimizing for hardware is real, you really have to ignore a lot to suggest upscaling technology is snake oil.

[–] prof@infosec.pub 4 points 1 year ago (1 children)

For some DLSS can mean the difference between an okay experience or a refund. It's a band-aid you put on a badly optimised game, but it works.

Adding frames becomes relevant when you're starting to go below 60 or 30 fps, depending on your taste. And while I don't enjoy it only working on Nvidia cards either, they still have a quasi-monopoly on the GPU market, so I'm glad they're still thinking up new things instead of stagnating.

[–] circuitfarmer@lemmy.sdf.org 1 points 1 year ago

But still a band aid. Band aids are always band aids.