Anarchism and Social Ecology
!anarchism@slrpnk.net
A community about anarchy. anarchism, social ecology, and communalism for SLRPNK! Solarpunk anarchists unite!
Feel free to ask questions here. We aspire to make this space a safe space. SLRPNK.net's basic rules apply here, but generally don't be a dick and don't be an authoritarian.
Anarchism
Anarchism is a social and political theory and practice that works for a free society without domination and hierarchy.
Social Ecology
Social Ecology, developed from green anarchism, is the idea that our ecological problems have their ultimate roots in our social problems. This is because the domination of nature and our ecology by humanity has its ultimate roots in the domination humanity by humans. Therefore, the solutions to our ecological problems are found by addressing our social and ecological problems simultaneously.
Libraries
Audiobooks
- General audiobooks
- LibriVox Public domain book collection where you can find audiobooks from old communist, socialist, and anarchist authors.
- Anarchist audiobooks
- Socialist Audiobooks
- Social Ecology Audiobooks
Quotes
Poetry and imagination must be integrated with science and technology, for we have evolved beyond an innocence that can be nourished exclusively by myths and dreams.
~ Murray Bookchin, The Ecology of Freedom
People want to treat ‘we’ll figure it out by working to get there’ as some sort of rhetorical evasion instead of being a fundamental expression of trust in the power of conscious collective effort.
~Anonymous, but quoted by Mariame Kaba, We Do This 'Til We Free Us
The end justifies the means. But what if there never is an end? All we have is means.
~Ursula K. Le Guin, The Lathe of Heaven
The assumption that what currently exists must necessarily exist is the acid that corrodes all visionary thinking.
~Murray Bookchin, "A Politics for the Twenty-First Century"
There can be no separation of the revolutionary process from the revolutionary goal. A society based on self-administration must be achieved by means of self-administration.
~Murray Bookchin, Post Scarcity Anarchism
In modern times humans have become a wolf not only to humans, but to all nature.
The ecological question is fundamentally solved as the system is repressed and a socialist social system develops. That does not mean you cannot do something for the environment right away. On the contrary, it is necessary to combine the fight for the environment with the struggle for a general social revolution...
~Abdullah Öcalan
Social ecology advances a message that calls not only for a society free of hierarchy and hierarchical sensibilities, but for an ethics that places humanity in the natural world as an agent for rendering evolution social and natural fully self-conscious.
~ Murray Bookchin
Network
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I understand, but in practice, when a work can only be done by one person who volunteers, he or she has a veto. May as well go with what they want. To take the example above, everyone may agree that it would be great to have a mac version, but if the programmer doesn't have a mac, it won't happen anyway. FOSS projects are do-ocracies by default. When you have 1 dev for 10 users, and you want everyone to have equal voice in what should get developed, then you need a way to coerce the dev into following the majority.
FOSS do-ocracies become real anarchism when everyone is a dev: you are free to fork and no need to coerce anyone to put in some work to make the project go one way or the other. Maybe the key to anarchist dev is in lower the barrier of entry for people who want to contribute. But other than that, there will be a mean of coercion if non-contributors advice need to be equal to contributors'
I don't think I specifically invite users to design process, only devs, artists, designers etc. I think we are only interested in people willing to contribute and that is clear to me given how I've written the post. And I don't think we plan our games to be FOSS, well maybe first few that we deem not good enough to get money from. But I personally am not against piracy, so if someone doesn't want to pay they can just pirate it.
Sorry about the confrontational tone, I am curious and slightly interested, I have two designs of non-violent anarchist-minded games I am slowly making but I have seen sooo many projects like that go wrong. So far what skills have been gathered? Are there people who have experience in shipping a game?
I don't have game dev experience but can code, did work through godot 2d tutorial and it seems fine and one person can do textures. About the rest we will see if they actually contribute, if yes then we will have some extra developers.