this post was submitted on 29 Sep 2023
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A 30% increase in performance just might get gamers to switch over to the new operating system.
Hell that is the difference between a better graphics card for some people. It's like getting a free overclock, just for going outside your comfort zone.
This is a rare and extreme case, which is probably caused by some sort of fluke in the testing method or due to a bug in the game that Linux is handling better. Usually gaming on Linux is like ~5-10% slower for GPU-bound games.
This is probably more common than you'd think, at least in my anecdotal experience. Converting directx commands to vulkan commands, especially for AMD GPUs, can result in better and more consistent performance on Linux.
Do you have any numbers or examples of games? I know that it's generally the case that DX9 games often have greater performance through DXVK, but DX11 and DX12 should usually be a little bit slower. Also, CPU-bound games are often faster on Linux in my experience, but it's rare for games to be CPU-bound (MMOs etc).
Additionally, OpenGL and Vulkan should be faster on Linux (Native or WINE+OpenGL/Vulkan), but I don't have as much experience with them.
Edit: I found this video which has a few standout games where Linux pulls ahead even on DX11/DX12. Hopefully that's a sign of future trends.
There was a tweet before the recent Cyberpunk update that essentially said "expect very high CPU utilization as we now use the whole CPU" which I thought just meant they dropped the ball somewhere.
I haven't done extensive testing on this as I'm just some dude. It's been a long time since I've had windows running on anything, but the three that I remember are:
Sometimes there are also unimplemented/broken features on Linux which people don't notice and save frames. Legit performance improvements over Windows do happen (especially on memory and cpu-limited systems) but I'd be skeptical of any particularly huge ones.
It's not rare for games to be a few % faster, as long as they're using features that are well supported in Linux. If the bottleneck is something that needs heavier emulation because the native implementation isn't available or good enough then yeah you'll see slowdowns.
Or faster. Depends heavily on the game. Some things wine + dxvk does better.
I kind of expect a patch for Windows that addresses the reason it is slower there now that they know there is a difference.
On Nobara OS, I haven't noticed any performance dip coming from windows.
Linux Experiment on youtube found it performs ~5% better overall in games than Fedora, so that's probably why.
This is just one game with one particular graphics card, this might not be the same for example with nvidia cards.
I'd be surprised if it is.
I can't see anything but something hinky with driver overhead mattering this much.
Cyberpunk 2077 runs faster on pop os on my Nvidia card compared to on windows 10
30 percent of real improvement is one hell of an overclock...
Is there a Linux distro specifically optimized for gaming?
SteamOS technically, but you probably don't want it on a regular computer.
SteamOS is perfect on the deck. Honestly it's probably fine on a PC if all you do is game and browse Firefox. Obviously some games won't run in Linux.
Nobara is great, based on fedora so very stable and fairly up to date with many built in gaming features and no after install setup required to get gaming. https://nobaraproject.org/
Running it for over a year now on my gaming rig and very happy