this post was submitted on 10 Jun 2023
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Gaming
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For me, the absolute worst is when the game effectively punishes you for not constantly menu diving to change your equipment.
Some random examples:
Disco Elysium - your clothes have a MASSIVE effect on some specific stats which influence dialogues. In order to get the best outcomes, you have to change your clothes before an interaction with another character.
Ghost of Tsushima - you get separate armor sets for different activities, which is not too bad, except one of the sets is for exploration. So every time you switch between combat and riding your horse, if you don't switch your armor sets, then it feels that the game is punishing you.
I love both of those games, but really really hate that mechanic.
If you hate menu diving then Tears of the Kingdom will actually make you go insane. I'm constantly swapping armor and scrolling up and down to find specific items.
Gear breaking is the worst mechanic of them all. At least if it is every 5 hits.
Never understood the hate for weapons breaking. You practically get showered with weapons and in ToTK you have a slew of weapon parts you can use to very quickly make another good weapon. If weapons never broke then you'd use the same one throughout the entire game and never be encouraged to try something new.