this post was submitted on 10 Jun 2023
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Dungeons & Dragons
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I've run two successful one shots with different degrees of success. The first I completely improvised, no notes or anything, and the ending did feel a bit rushed but we wrapped it up in one session. The second I ran with just one major theme in mind and the rest was improvisation. It helped that I set them up in-universe with the main campaign so the end goal was just to create consequences for the main party, good or bad.