this post was submitted on 12 Sep 2023
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Personally I'm enjoying it! I generally tend to prefer pretty formats with a decent amount of complexity, which WOE doesn't have a ton of, but certainly it has enough to keep things interesting and plays quite smoothly once the patterns are picked up. It's a format where the archetypes flow into each other nicely, which is particularly appreciated, imo.

I know it's only been out a week so far, but what are all y'all's feelings on it? Yay? Nay?

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[–] Evu@mtgzone.com 2 points 1 year ago (2 children)

I've only played sealed once and draft once so far, so this opinion is subject to change. But I like it. What stands out to me is the role tokens. For as long as I can remember, the advice has just been "don't draft auras; you're opening yourself up to card disadvantage." Roles are finally playable auras. They're fun and they seem pretty well balanced. The fact that a creature can only have one role at a time makes for interesting gameplay decisions and unique opportunities to generate value. [[Cursed Courtier]] in particular is a great design, really fun to make it work.

I agree with what you say about the archetypes flowing into each other, and I think roles are a big part of that. [[Unassuming Sage]], for example, fits in RW celebration and BW enchantment sacrifice and GW auras.

[–] ech@lemm.ee 2 points 1 year ago* (last edited 1 year ago)

I really like roles, too! They seem to have hit the mechanic just right. They're not powerful enough to completely derail a game on their own, but they definitely shake things up. I think the restriction to one role at a time that you mentioned has a lot to do with that. It also really helps that they play so well with the other mechanics, like you said. It all just works so well.