this post was submitted on 12 Sep 2023
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This is of course not including the yearly Unity subscription, where Unity Pro costs $2,040 per seat (although they may have Enterprise pricing)

Absolutely ridiculous. Many Unity devs are saying they're switching engines on social media.

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[–] popcar2@programming.dev 51 points 1 year ago (3 children)

Creators of the Unity engine want to charge developers per game install, the more people that install the game the more you have to pay. This includes games that already exist and never agreed to this. It also causes a lot of safety concerns, how will they confirm how many installs a game has? Are they bundling spyware with Unity games?

[–] BolexForSoup@kbin.social 27 points 1 year ago (1 children)

What will they do when 50 angry incels run a script that downloads/installs/deletes your game hundreds of times a day?

[–] M500@lemmy.ml 18 points 1 year ago (2 children)

https://www.ign.com/articles/why-unitys-new-install-fees-are-spurring-massive-backlash-among-game-developers

They said they have a fraud detection system for their ads business and will use that as a starting point.

I don’t see how they are going to be able to move forward with this change.

[–] BolexForSoup@kbin.social 7 points 1 year ago

Agreed. Terrible ideas here

[–] Landrin201@lemmy.ml 1 points 1 year ago

The obvious rebuttal to that is that it is in the financial interest not to detect false installs because the developer will owe them money for those. Why would ANYONE trust their word on this?

[–] M500@lemmy.ml 12 points 1 year ago* (last edited 1 year ago)
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