this post was submitted on 11 Sep 2023
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Starfield
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My biggest complaint is still an RPG being consolified, meaning its menu's are all shit because of controllers.
Interactions in this game would me so much better if it were designed from the ground up for mouse, point and click, drag, etc.
My only other complaint is I wish I could fly and land the craft myself similar to No Man's Sky. You can land on planet, shit is still random gen, but there's some hardpoint spots where your ship can land in a city or outpost.
The positive sides that surprised me is the ship building is great. Always wanted a game that allowed this kind of ship building.
Space Engineers or similar are great, but can be too much detail. This snap together modular blocks is nice middle ground.
I'm also impressed the engine is able to handle so many micro collisions of items on the ground.
That's weird because I'm playing on console and the menus and UI are shit with a controller too.
Luckily mods have already addressed the menu problems for PC. StarUI and Undelayed Menus.
Shouldn't even remotely be necessary for a studio this size. But whatever.
The only other actual negative I feel for the game at this point (20ish hours) is the skill points/system feeling like 5% good choices and 95% pointless garbage.
Ship building is fun, but man they are lacking in detail.
What is the difference between these two cockpits? Idk, build it twice and find out. Oh, they're identical, then why even have a second one?
Oh, this giant 3x3 module must have a ton of stuff in it! Nope, the 2x1 is actually better. But which one? Dunno, try them all and reload.
You're ship is too big in either length, width, or height. Which one is it? Dunno, I just figured I'd throw all the errors together into one warning and let you figure it out.
Modders sure have their work cut out for them...