this post was submitted on 10 Sep 2023
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There’s a huge difference between real-time ray-tracing and playing back ray-tracing. The fact that the whole Juggler demo was created and pre-rendered fully on an Amiga was impressive for sure, but that’s not what we mean today when we talk about ray-tracing.
Was the juggler really rendered? To me it looked like all the balls where just flat brushes with a 3D ball effect that is moved around always facing towards you. Similar to the enemies in duke nukem and doom.
Yes. A nice, brief history here: https://www.randelshofer.ch/animations/anims/eric_graham/juggler.aviVE.html
Looks like i was thinking about a different animation. The balls in Juggler are not static and show a different reflection in each frame.
@Helvedeshunden @deFrisselle@lemmy.sdf.org
Commodore Amiga demo: Blitz - Real Time Raytracing (1991) https://youtu.be/piUrB0bApkw?si=8BCcBZ6Pdy6pvwo9 via @YouTube
That's really cute. Of course, it's also a fair bit simpler than Juggler, but real-time is neat. I'm sure there are other examples, but you never quite know when to trust descriptions in demos, because some were a bit on the braggy side ;)