this post was submitted on 06 Sep 2023
1867 points (100.0% liked)

Linux

1259 readers
47 users here now

From Wikipedia, the free encyclopedia

Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).

Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.

Rules

Related Communities

Community icon by Alpár-Etele Méder, licensed under CC BY 3.0

founded 5 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] flashgnash@lemm.ee 16 points 1 year ago (1 children)

Not really the case anymore because of proton, game devs develop for Windows and proton and then it'll run on anything that can run proton, Linux, android, Mac or otherwise in the future

From what I hear thanks to proton it's incredibly easy to develop for Linux, as long as you don't use one of the anticheats that doesn't support it or intentionally prevent it from running in proton you're fine

[–] banazir@lemmy.ml 8 points 1 year ago* (last edited 1 year ago) (2 children)

Well, yeah, but I think the issue is that the best way to develop for linux is to make a Windows binary. I don't like that. Developers actively sabotaging Wine/Proton compatibility is kind of malicious though.

[–] flashgnash@lemm.ee 4 points 1 year ago* (last edited 1 year ago)

I don't think the best way to develop for Linux is by making a windows binary, I think the best way for game developers to make a Linux version of a game they otherwise wouldn't is by making a windows binary compatible with proton

Problem is very few developers actively choose to make a Linux game and windows games if done right run at native speeds on Linux anyway.

I'm gonna be unpopular for saying this but it's the same thing as using HTML for desktop/mobile apps, sure it's not optimal performance wise but it's a hell of a lot better than often nothing at all because companies can't or won't justify development time to support smaller groups of people on smaller platforms

If such a time comes that desktop Linux has a large enough market share for large companies to take seriously then I'm sure they'll start developing native versions of maybe even make Linux-first games but sadly we're nowhere near that point yet so best we can hope for is good cross compatibility tools

[–] lowleveldata@programming.dev 1 points 1 year ago* (last edited 1 year ago)

I think the issue is that the best way to develop for linux is to make a Windows binary

If it works, it works. Stop those bureaucratic inquisitions like "Stack Overflow says it's not best practice" "Code review is not optional" "It's gonna crash production" yada yada