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Some of Starfield’s planets are meant to be empty by design - but that’s not boring, Bethesda insists
(www.rockpapershotgun.com)
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A lot of those come from you "overhearing" NPCs talk. But often you're completely out of range, or there's so many NPCs brabbling that you can't make anything out anyway and suddenly the questlog fills up with "talk to so and so" quests, with no relation of its context (which imo is the real crime here).