this post was submitted on 04 Sep 2023
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I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua

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[–] DmMacniel@feddit.de 5 points 1 year ago (1 children)

But how does roling dice, when the outcome of a situation is uncertain, inhibit you from roleplaying your character?

[–] Dice@ttrpg.network 1 points 1 year ago (1 children)

It doesn't. It just conditions players towards not doing it by replacing interacting with the world with interacting with rules and dice. Which doesn't stop experienced players, but misleads new players in a video game mindset.

[–] DmMacniel@feddit.de 2 points 1 year ago* (last edited 1 year ago) (1 children)

Okay, but what can a solid and crunchy RPG System do for new players that expect Skyrim on a table? And on the other hand, what can those player get out of a rules light game? They would be entirely lost. Which then would result in just make.believe, which doesn´t need rules to begin with.

[–] Dice@ttrpg.network 2 points 1 year ago

Have you ever played with new players? I've ran non-dnd with new players several times. Including systems like Call of Cthulhu. Objectively speaking Cthulhu (BRP) is pretty rules light and my players had no trouble learning it. They just said what they wanted to do and I told them what to roll. They start to find the freedom in the system and get more creative. And a similar situation happens when I run more complex systems. I honestly have no clue what you are worried about. Players can learn how to play these games, they aren't that hard.