this post was submitted on 04 Sep 2023
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I don't find 5e bloated exactly. But I do think it has a few too many systems in place, sometimes with overlapping use-cases.
Like attacks, skill checks, saves... They're all basically the same thing, an opposed check, but they have slightly different rules. Sometimes the player is rolling against a target, but sometimes the target is rolling to save against? It's a little strange, and adds a bit of extra complexity where I don't really think it's necessary.
A lot of it is just legacy systems that are kept because it wouldn't be D&D without them.
That's why I enjoy Weird Wizard and Demon Lord. They streamline this overlap pretty well and removed the bloat
Also because if they made a simple system, they wouldn';t be able to sell more books.
This introduces confusion in new players like "sorry cat's grace only applies to dex skill checks, not saves". Which then makes them think all RPGs are a convoluted stack of exceptions, so they don't try other games.