this post was submitted on 04 Sep 2023
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I recommend this video to look more into OSR philosophy regarding the rules: https://www.youtube.com/live/bCxZ3TivVUM?si=aZ-y2U_AVjn9a6Ua

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[–] darq@kbin.social 7 points 2 years ago (3 children)

I don't find 5e bloated exactly. But I do think it has a few too many systems in place, sometimes with overlapping use-cases.

Like attacks, skill checks, saves... They're all basically the same thing, an opposed check, but they have slightly different rules. Sometimes the player is rolling against a target, but sometimes the target is rolling to save against? It's a little strange, and adds a bit of extra complexity where I don't really think it's necessary.

A lot of it is just legacy systems that are kept because it wouldn't be D&D without them.

[–] Nerorero@lemmy.blahaj.zone 3 points 2 years ago

That's why I enjoy Weird Wizard and Demon Lord. They streamline this overlap pretty well and removed the bloat

[–] TheGreatDarkness@ttrpg.network 2 points 2 years ago

Also because if they made a simple system, they wouldn';t be able to sell more books.

[–] jjjalljs@ttrpg.network 2 points 2 years ago

This introduces confusion in new players like "sorry cat's grace only applies to dex skill checks, not saves". Which then makes them think all RPGs are a convoluted stack of exceptions, so they don't try other games.