this post was submitted on 02 Sep 2023
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[–] Kushia@lemmy.ml 66 points 2 years ago (1 children)

It's truly amazing what can happen when they don't cut quite so many corners and release the minimal viable product.

[–] Harrison@ttrpg.network 25 points 2 years ago (2 children)

I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.

[–] Neato@kbin.social 18 points 2 years ago

If that's what it takes to ship a game that doesn't have multitudes of game breaking bugs like they're known for, perhaps the company has bigger problems. Like still using an engine that is this bad.

[–] Rolder@reddthat.com 2 points 2 years ago

It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much