this post was submitted on 08 Jun 2023
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What don't you like about Apollo? If you don't mind me asking.
well, as a UX designer, there are some decisions he made, years ago, that were based on an older philosophy of iOS interaction design that have since been updated. An overreliance on list display modalities, for example, pull-up menus, and other minor things in the interface which make complex workflows tedious and which can be optimized using more contemporary workflow ideologies. Stuff that, as a solo developer, he didn't have time to address but which, as a new team starting out, we can redesign from the ground up.
We're starting fresh, so we don't have to worry about changing some monolith this that already exists. We have a lot more freedom than Christian does/did. We want to set a foundation based on the best of what we've learned from the greats but with a path for growth for the future for ourselves and our users.