Diablo

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For discussion, memes, and everything Diablo.

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Many people have beaten the final endgame content in less time than a season would even be running for. I honestly don’t understand what the problem is with making the game more difficult, why does it always have to be easier than it currently is?

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Marked as spoiler, but I'll still be vague where possible.

Near the beginning of Act 6, when you are walking through the city towards the underworld, you come across a group of cultists that mention "lord of hatred" in terms of worship. Your character and party/allies even call it out - "why would they say that? Lilith considers him the bad guy? Interesting..."

Was that referencing something I missed? (I finished the campaign, so I can't be spoilered) Or was that just supposed to mention how its all a game to the evils? What did it mean?!

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Cutest animal I have seen running around so far.

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Am I the only one who thinks, that D4s graphics are boring and unoriginal? Technically the graphic is fine, but it is 90% mud, rocks, rain, blood and then some more mud.

When I play a game like D4, I want to gaze with wonder at the scenario.

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It looks like today's hotfix patch fixed and re-enabled the aspects. I have noticed my damage go up and it's nice knowing my aspects are no longer disabled.

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My next rogue quest is telling me to go in an area that is flagged PVP? What?!?! Will I be murdered if I go in there?

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I wasn't following builds for sorcerer. Just going with the flow.

I mainly use chain lightning, on 28 level with max mana 119. After 4 strikes, I'm out of mana. Just recently, I started using crackling energy with mana restore upon pickup. I feel like I could improve somewhere.

Any tips that doesn't involve looking at complete builds? Question aside, does diablo have a tool for showing your current char?

Update: Thank you for the tip! I'm looking after missing aspects and better gear with mana regeneration and cost reduction. In the meantime, I switched to ice. Opening with Blizzard then Frozen Orb with Frost Bolt support. Occasionally Frost Nova and Ice Armor if the group is really aggressive.

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I am just about to make the jump to WT4, and starting to look at options other than my rend/ bleed barbarian. So what is everyone else playing? What do you like / dislike about your build so far?

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I’ll start. Not all are particularly rare and some have come back into vogue with recent patches.

Barb - Town Crier (war cry), punch barb

Paladin - Unkillable Abbot, passive pally

Sorc- ES builds similar to Abbot

Amazon - passivezon, daggerzon, any build that uses a Witchwild String (one of my favorite D2 items)

Assassin - Furysin

General - rares only, naked (aka CE necro)

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In case anyone here needs this, it's come in handy for my playthrough(s) for sure. I didn't make this, and I am not affiliated with the creator in any way, I just use it a lot and thought it might help some other folks (and also help grow Lemmy).

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What tips and/or tricks do you have for D4?

  • You can exit dungeons via the map or emote wheel
  • It's cheaper to re-roll rares than legendaries, so roll the enchants before applying a legendary affix
  • Helltides are the only drop locations for the mats you need to re-roll enchants --Helltides.com has got a tracker for when they'll be and where the Mystery chest is.
  • You can do the capstones at any level, but if you're early it could be tough.

What have you guys got?

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cross-posted from: https://beehaw.org/post/459811

  • The field-of-view is weird. Seems less isometric and more top-down and too zoomed in.

  • As a Sorc, the design and animations of the spells suck. Chain lightning looks weak af and not fun/OP, like how it was in D2. Hydras in particular look atrocious, even the D3 Hydras looked better.

  • I constantly run out of mana, preventing me from spamming my main spells and enjoying playing as a Sorc. D2 had mana issues as well in the early game, but at least you could stock up on mana potions and have them available as a hotkey. Even without a mana potion mechanic, D3 was still pretty fun to play as a Sorc and you could still spam spells, but I'm just not getting that feeling of fun yet in D4. I cast a Hydra and a couple of chain lightnings and I'm out of mana, and have to go back to the lame main spell, which is very unsatisfactory.

  • The font seems cheap and not Diablo-y. Seems like they literally just used Times New Roman for everything, and I don't get why, just makes the game look like a cheap and generic ARPG that we've seen these past few years. The fonts used in D2R shows that the classic Diablo font still looks awesome, same with Project Diablo 2 with their new S7 graphics and HD fonts.

  • The music so far has been very unremarkable and again, not dark and Diablo-y. I miss the Diablo 1/2 music, the haunting guitar strums, the middle eastern desert themed music, the dark Indian chanting. Music play a big part in creating atmosphere, and that is missing from D4.

  • Same with other audio effects and monster sounds. Why are the Fallen no longer praising Rakanishu or Colenzo?

  • The new attribute and game mechanics isn't really clear. For starters, I'd like to be able to adjust my attributes like in D2, like say what if I wanted to try out a max-block build? Or one that emphasis on greater mana availability at the cost of vitality? The effects of items also aren't really made obvious. Like, what the heck is "Item power" on an amulet supposed to mean? Also, if I equip a staff that gives an INT boost, shouldn't the damage I deal go up? But I don't see the damage number changing when I swap weapons with different INT, does that mean INT no longer affects the damage? If INT still affects damage, what if I equip a weapon with a low damage value but high INT, would it be better than a weapon with no INT boost but high damage?

  • I miss the old transparent overlay automap. With the new one, I find myself constantly checking the big map and switching out, because the minimap is too zoomed in and kinda useless (why can't I zoom it out?)

Overall it's been pretty unsatisfying and not worth the hype for me. I'll begrudgingly complete the campaign though since I bought the game, and go back to playing PD2.

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It has certainly met my expectations. While I'm not super stoked about the money store, I see no reason to be threatened by it, it exists for those that buy from it and otherwise I will continue ignoring it

Story has been great so far, I'm no where near the end and my power fantasy has been well met as a primarily bone Necro.

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I've played Diablo since the day the first one came out. I really loved D2, hated D3 at first until they fixed a whole bunch of things (looking at you real money AH) and have just completed the main campaign in D4.

I do miss my superspeed WW barb from D3, I mean just absolutely blitzing a dungeon in under 20 seconds was always a ton of fun, but I've really come to enjoy the world building and story of D4 a lot. The mechanics are definitely pretty different in some aspects but I find that being forced to slow down and just actually enjoy the world is pretty great.

Looking forward to capstones, whispers, etc. and getting further into it. Are there issues with it? Sure, of course there are, but I think that things can only go up from here!