Battle Maps

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Relay station [sci-fi] (ttrpg.network)
submitted 2 weeks ago* (last edited 2 weeks ago) by roflo1@ttrpg.network to c/battlemaps@ttrpg.network
 
 

I must admit I'm posting this in order to gauge if there's interest on a Traveller community. ~~If you're interested drop a comment on this post I created at !community_meta@ttrpg.network.~~ Edit: Alas, I ended up creating !scifi@ttrpg.network instead.

Back to the map: I created it over a year ago, but hadn't shared it on Lemmy. As with many Traveller maps, a square is meant to be 1.5m (close to the 5ft used in most fantasy genres).

This space station design was commissioned, to the lowest bidder, by a local planetary government much to the horror of the IISS. And it shows that is was done on a budget. Sure, the comms are prefectly suited for a relay station, but it often feels like a death-trap. Just ask any of the employees.

Made up of four general-purpose modules glued together, and then fitted to accomplish it's purpose, any outsider would think everything should work fine. However, many bottom-credit decisions were made and it might be just a matter of time until something goes wrong.

For instance, the original design had a fourth spoke for an additional docking module, but it was scraped from the implementation and now this station only has a single docking port, usually occupied by the emergency escape pod. Mind you, the pod can seat 2 sophonts and the station has 4 or 5 regular employees (though it can house up to eight at a time), so any real emergency would lead to drawing straws.

The escape pod itself is also bare-minimum, with only a 1G M-drive (and no J-drive). The two lucky survivors would arrive at the closest port after 4.5 days (just as much as the pod's life-support will last autonomously).

If that's not enough to label it a death trap, just consider that most of the life support systems are phisically located in the station's center module, but only the docking module could be properly isolated in case of a hull breach.

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submitted 2 months ago* (last edited 2 months ago) by KinoSuave@ttrpg.network to c/battlemaps@ttrpg.network
 
 

This map is meant to be for a section of the Nepenthe River, though it also serves well as any generic underground river. I had a larger battle in mind than would be accommodated well by other underground river maps I was finding online, so I opted to make my own.

I'm currently running Hoard of the Dragon Queen for 5e, and I've utilized Dragonspear Castle (which this river runs beneath) for a side quest while the party makes its way north along the Trade Way. I've also made custom maps for Dragonspear Castle's basement and warrens, though those will likely need some work before sharing them online publicly (if I ever do).

Map was created with Dungeondraft, utilizing the following asset packs:

You can find the source file here, though it needs the above asset packs to open correctly.

Map is 100px grid, and is 50x18.

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A set of very simple VTT-friendly maps I made for the adventure Rescue From Cromm’s Hold.

Hope others find them useful.

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A very simple VTT-friendly map I made for the adventure The Lost Tomb of the Dwarven Prince.

Hope others find it useful.

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submitted 9 months ago* (last edited 9 months ago) by kapx132 to c/battlemaps@ttrpg.network
 
 

cross-posted from: https://beehaw.org/post/12847215

Hello, im a new GM and im looking for places to get digital battlemaps. Im looking for ones that are compatible with roll20.

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submitted 1 year ago* (last edited 2 months ago) by KinoSuave@ttrpg.network to c/battlemaps@ttrpg.network
 
 

I know there are tons of roadside ambush battlemaps out there if you look for them, but particularly I wanted one in a sparse forest location that was much bigger than most of what I was finding. I also like playing with different elevation levels to make combat more interesting, so I added several tiers within the map where players or foes can get the jump on their victims below.

I'm currently running Hoard of the Dragon Queen for 5e, and specifically I created this map to be used with the Stranded event from Episode 4: On the Road. Though of course, it's generic enough to be used for any encounter along a forested dirt road.

Map was created with Dungeondraft, utilizing the following asset packs:

You can find the source file here, though it needs the above asset packs to open correctly.

Map is 100px grid, and is 35x30. Link contains additional versions with and without grid and cart, in case you want to use this map for an encounter that doesn't include helping an unlucky merchant or luring players into a trap.

Edit: Added link to source file.

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I threw together a little treasure cave together for my table. There's a spider boss hanging out in that northern room guarding a Spiderclimber's Kit in the very next room. Once they have it, they'll be able to snag treasure at the bottom of the deep pit and the high cliff.

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cross-posted from: https://dormi.zone/post/929219

OK, the previous map's vegetation was bugging me, so I took a bit of time to practice those particulars. I want to add a bit more depth to the shrubs, but hey, they still get the job done.

Hey folks on this side of the fedi, my thing is that I make shitty maps fast. I like to think i get better with each one, but that is a dangerous thought that threatens to invoke perfectionism that threatens to doom the project. So I aim for a quick and dirty aesthetic on purpose!

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submitted 1 year ago* (last edited 1 year ago) by gerusz@ttrpg.network to c/battlemaps@ttrpg.network
 
 

Hi all! First time posting a battlemap here, let alone an adventure.

This map is made for the following horror-themed adventure: The Emerton Manor. It should be an appropriate challenge for a well-built level 3 party, and take up one session. Given the horror themes in it, it is quite appropriate for this season.

If you end up running this adventure, please tell me how it went in the comments, and if you have any ideas for improving it. (I don't make any money off of this, it's CC, and I don't even have a Patreon / Ko-fi / Onlyfans / whatever.)

Happy Halloween!

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submitted 1 year ago* (last edited 2 months ago) by KinoSuave@ttrpg.network to c/battlemaps@ttrpg.network
 
 

Note: This map was created before the full release of Baldur's Gate 3, so it roughly follows the layout from the original Baldur's Gate game and the description in the wiki instead. Though the technical challenge of recreating the Baldur's Gate 3 layout would have been fun.

I’m currently running Hoard of the Dragon Queen for 5e, and fleshing out a lot of the locations that the campaign visits along the way. One of those is the city of Baldur’s Gate, and many of its more iconic locales detailed in the official gazetteer and in past official adventures.

The Blushing Mermaid is a rowdy place where you're almost sure to get yourself into a bar brawl if you look at someone the wrong way (or stay in the common area for more than 5 minutes). Its namesake is the life-sized wooden mermaid hanging above the bar, to which many blackened hands are nailed. Some say they're from past patrons who didn't settle up on their tab.

Map was created with Dungeondraft, utilizing the following asset packs:

You can find the source file here, though it needs the above asset packs to open correctly.

Map is 100px grid, and is 25x21. Additional versions with and without lighting and grid.

Edit: Added link to source file.

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submitted 1 year ago* (last edited 2 months ago) by KinoSuave@ttrpg.network to c/battlemaps@ttrpg.network
 
 

First post on The TTRPG Network!

I wanted to give this community a bit of a shot in the arm, so I want to try posting some of my created maps here several weeks before putting them on Reddit.

I'm currently running Hoard of the Dragon Queen for 5e, and fleshing out a lot of the locations that the campaign visits along the way. One of those is the city of Baldur's Gate, and many of its more iconic locales detailed in the official gazetteer and in past official adventures. This is a top-down, detailed version of The Undercellar, and I closely followed the layout shown in a now-public 4e adventure called Rats in the Undercellar.

Map was created with Dungeondraft, utilizing the following asset packs:

You can find the source file here, though it needs the above asset packs to open correctly.

Map is 100px grid, and is 65x57. Additional versions with and without lighting and grid.

Edit: Added additional asset pack credits and source file.

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Hello everyone. I made a map this week for one of my campaigns. It’s nothing special, but I figured I should put content here to support the project.

This is free to use or edit however you want.