this post was submitted on 10 Jun 2023
21 points (100.0% liked)

Creative

4267 readers
1 users here now

Beehaw's section for your art and original content, other miscellaneous creative works you've found, and discussion of the creative arts and how they happen generally. Covers everything from digital to physical; photography to painting; abstract to photorealistic; and everything in between.

(It's not mandatory, but we also encourage providing a description of your image(s) for accessibility purposes! See here for a more detailed explanation and advice on how best to do this.)


Subcommunities on Beehaw:


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
21
submitted 1 year ago* (last edited 1 year ago) by mo_ztt@lemmy.world to c/creative
 

Enemies:

Players:

Abstract tokens for players, a little more flexible / reusable:

top 6 comments
sorted by: hot top controversial new old
[–] michaelfone@lemmy.world 3 points 1 year ago

Sick! Lenny needs more D&D content!

[–] setsneedtofeed 3 points 1 year ago

These are super high quality! Are they just printed and glued to woodrounds? The picture clarity is really sharp.

[–] KerooSeta 2 points 1 year ago

Those look great!

[–] acedelgado@kbin.social 1 points 1 year ago (1 children)

Awesome stuff! Love the abstract ones in particular, but that's just my style.

[–] mo_ztt@lemmy.world 3 points 1 year ago (1 children)

Hey, thank you! I actually have abstract monster ones too -- black on solid color silhouettes, so they contrast strongly with the player tokens so it's more clear what's going on if the battlefield gets complex:

I like the cel-shaded monsters just because they're more exciting, but in terms of pure utility the more abstract tokens definitely have a leg up.

[–] acedelgado@kbin.social 3 points 1 year ago