this post was submitted on 10 Sep 2023
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Starfield

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[–] ProcurementCat@feddit.de 11 points 1 year ago (24 children)

but the game still requires a lot of work

I can not see that. This game is the most polished game Bethesda has ever released in my 29 years of playing Bethesda games since Arena. It's just as polished as Zelda: Tears of the Kingdom. I'm 35 hours in and have barely scratched the surface, but I had only one crash and that was because my graphics card had a hiccup (driver update fixed it).

[–] DarkThoughts@kbin.social 10 points 1 year ago (11 children)

I guess the Zelda franchise isn't what it used to be then?

  • Suit protection is apparently always depleted, even when it isn't.
  • The game randomly freezes my entire system at least once per day, if not more, requiring me to hard reset it.
  • Followers & player character often are missing various body parts.
  • The game crashes every now and then, sometimes even during saves.
  • Sometimes assets don't load properly, which bugged out a faction quest and boarding activity for me until I restarted the game and loaded an old save (which I luckily still had).
  • Every time you close a menu (including the container transfer menu) there's a whole bunch of graphical glitches coming from your character loading its assets back in.
  • Player spacesuit isn't taken off in spaceships even though I toggled the option in the inventory.
  • Outpost containers chain link breaks if you manually add or remove items from them, sort of defeating their point as storage units.
  • I somehow managed to break the rendering engine when I triggered the red mile airlock while tabbing out of the game, causing everything to be black. At first I thought I felt through the ground but I actually had to restart the game as reloading did not help and eventually also crashed the game.
  • During a quest in New Atlantis I got stuck when I had to use the EM rifle.
  • Lots and lots of possible sequence breaking that can bug out quests or other parts of the game.
  • The armory module just deletes all stored items when you edit your ship, instead of throwing it into the cargo. (Might also goes for other containers in other modules, not sure.)
  • FSR just lowers my performance instead of giving me more FPS.
  • Lots of other random graphical glitches, especially related to stacking transparency effects from like smoke for example (missiles, smoking docker in one mission, waterfalls, etc.).

And that's just the stuff from the top of my head after about 100 hours. I definitely had not that much and not that severe issues with Skyrim, Oblivion, Morrowind, or Fallout 3. Kinda hoped there would be a patch for some of this stuff already.

[–] HelixTitan 1 points 1 year ago (1 children)

Yeah not my experience either. One point you made about the armory items not moving to cargo is not accurate. I have done that twice actually and each time my mantis gear and Livingstone pistol remained in cargo. Possible big with a particular armory piece or maybe you had a full cargo hold? I just know there is more to it than that

[–] DarkThoughts@kbin.social 3 points 1 year ago

Full cargo is irrelevant, it stuffs items in there anyway, for example from your captains locker in the cockpit. You can find this issue through a quick google search.

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