This doesn't really bother me because FSR is open source and platform neutral.
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But unlike g-sync and freesync, FSR2 isn't good enough to match DLSS3 yet.
Well, maybe Nvidia should spend time trying to improve it instead of creating more vendor lock-in.
their stock price and market share suggest they should continue to offer more exclusive features that have better results than their competition
Funnily enough, the stock market doesn't usually have what's best for us in mind.
I’d love to know how much AMD is paying to keep DLSS out of the game.
As bad as the performance seems to be (30 FPS on current consoles?), I think they should offer DLSS, FSR 2, and Intel's XeSS. Invite everyone to the table, they're practically printing money already with preorders. Exclusivity is ridiculous.
Doesn’t seem that surprising since AMD has its chips in all the consoles. Probably just makes the PC and Xbox version extra similar
Well this is very unfortunate. So poorly played by bethesda that I’m going to rethink buying the game.
I didn’t choose pc gaming so these graphics cards companies can split the market here too like with the consoles.
FSR2 splits the market the least since it can run on any GPU, unlike DLSS which wouldn't be able to run on the console versions (so they'd have to add and optimize for FSR2 anyway; extra work for little benefit).
What split? You can implement all three technologies.
As far as I know it's not a lot of (extra) work to add them, and if half of the PC player base can use DLSS it's more than "little benefit" to me.
Sure, you can, but if one technology is both "good enough" and "works on everything" I can understand why the developer might only bother with that one. Proprietary, vendor-locked standards leave a bad taste in my mouth.
I would like to at least see XeSS implemented in addition to FSR2, as it's another open standard. With any luck, pressure could be put on Nvidia to make DLSS vendor-agnostic as well, but they've proven over and over again that they really don't care about gamers.
How about pressuring AMD joining Streamline, so devs can add all three technologies at once and players can choose whatever they want?
I didn't even know about Streamline until your comment. As an open-source framework to make it easier for game devs to add upscaling tech from multiple vendors in the form of separate plugins, I'm definitely in favor of it.
Nah, they do care about gamers, they just don't want them buying AMD or Intel
"Buy our $400 product with 8gb VRAM over an 8x PCIe lane, we really care about your experience."
Yeah, but Nvidia partnered games usually also support FSR and XeSS, AMD partnered games only get FSR
I guess this isn't the end of the world for Nvidia users, because FSR 2.2 is pretty good, and this game will be unlikely to have ray tracing that requires a lot of upscaling anyways, but it still sucks that the only way games will run well on any PC hardware nowadays is if the developers are paid to optimize for it.
From Gamespot:
The two have worked together to optimize Starfield on Xbox and PC with Ryzen 7000 Series processors and Radeon 7000 Series graphics. Producer Todd Howard mentions that AMD engineers have been working with Bethesda on Starfield's codebase to deliver SSR2 image processing and upscaling.
"These optimizations will both accelerate performance and enhance the quality of your gameplay using highly multithreaded code, that both Xbox and PC players will get to take advantage of," explains AMD SVP Jack Huynh in a video announcement.
Aw man, I just bought a build with a 6800 XT. I hope it still benefits. I know nothing about how this all works.
FSR2 (not SSR2, that's a typo) should work on any graphics card, your 6800 XT included; the statement just means they worked with AMD engineers specifically for optimizations on Ryzen/Radeon 7000 hardware.
Going with only FSR2 means Bethesda only had to optimize and bugfix their implementation of one type of upscaling technology, saving dev time. Consoles use AMD hardware, so they'd have to do that work with FSR2 even if they included DLSS, which means DLSS would be extra work for a marginal improvement over FSR2 for the subset of PC users using Nvidia.
Ah, got it. That's super reassuring thank you.