Look I'm drunk I don't understand what you're talking about. I live in Japan, but pokemon has always been a mystery to me. There's the Pikachu, there's pokemon Go. It's just a game. I also don't understand this Lemmy business, I'm trying
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Welcome, random elderly relative from facebook
Kids these days with their tikky toks and pokemon and consarnit they ain't got a lick a common sense
I think issue is Pokémon games are still made primarily for children with age between 6 to 12. There are a lot of older people who grow up with it and some of them righteous feel like they are left behind.
Same reason people complain about Switch controllers being too small to grip - because they are made for children’s hands too. Pokémon can’t be perfect for everyone at once so compromises have to be made.
Honestly, even as a fan of Pokemon for decades of this point, I don't see a problem with the game being targeted at children. I have children now and I am all for games that target her age group instead of exclusively mine. Even if it's a flagship series like Pokemon.
I don’t have an issue with it but I least they would do what Zelda does and ask you if you know this already. It makes the tutorial parts less of a drag
"Uhhhh how exactly would that generate revenue? Actually don't even answer that, just go clear out your desk, security will escort you to the parking lot"
—Gamefreak, the last time an employee suggested that
This is kinda what I was hoping for. They could even have an option buried in the settings to turn off tutorials.
While I agree with you, I think Pokémon lost something along the way. It may be simply nostalgia messing with me, but there really isn't that much sense of adventure anymore.
My first game was Pokémon Blue. In that game, you just walk out the door. No one is stopping you (except for Oak, and for a good reason). Once you try to set your foot outside of town, you get introduced to Oak and your rival, and you're (after some fetch quest) told to just go and catch some Pokémon! The rest of the game, you sort of stumble upon things as you go!
I had a blast when I first encountered a gym without being introduced to what it was. The introduction to Team Rocket felt like a proper surprise, and so was stumbling upon a fork in the road or a cave. The HMs literally felt like keys to the world. My jaw dropped once I got Surf.
Maybe it's nostalgia like I said. A tl;dr could simply be that avoiding handholding brings a sense of adventure, which brings immersion. Don't explain what everything is before you have a chance to interact with the world. Let the player discover!
I have heard very positive reviews of Casette Beasts, which appears to cater to the Pokemon crowd. I’m not so much into that genre, but has anyone else tried it? It’s on Game Pass as well.
I absolutely adored Cassette Beasts and cannot recommend it enough. The soundtrack alone is incredible.
Honestly, this might be a bit of a hot take coming in. But I don't think the lengthy tutorial is the actual issue when it comes to modern Pokemon games. Plenty of games have very slow openings, monster hunter is the first that comes to mind.
I think the issue is that the game doesn't actually have any depth behind the initial tutorial. Once you know how to battle, catch, and level up, what more is there? Barring competitive play, the basic mechanics are the entire game.
Legends was a breath of fresh air, because you did have to explore and learn about the world and Pokemon in order to succeed. Even if it was incredibly minimal.
If anyone is still reading this, my recommendation for a game that scratches the deep mechanical and monster collecting itch would be Monster Sanctuary. The story is thin on the ground, and the designs themselves can lean on the simpler side. But my god, I haven't seen an equal when it comes to team building or strategy. Genuinely fantastic.
For me, Pokemon has become more about romhacks/fangames than official releases. I still love the property, but the product Nintendo is providing at this point just isn't something I'm all that interested in.
...although credit where credit is due, Legends Arceus and Scarlett/Violet did attempt to innovate with the open world stuff. The results of that were also...not for me, but credit there.
Thread reminds me that I need to finish Pokemon Unbound. I have a bad tendency to start new hacks before finishing the ones I started haha.
Unbound is great! Also I have to mention Pokemon Emerald Rogue. Probably my favorite thing to play on my phone, and favorite pokemon experience
Honestly, though Legends Arceus wasn't like groundbreaking or anything, it's embarrassing how much more fun it was to me than SV considering one was supposed to be the mainline attempt...
Romhacks are mostly what I stick to now as well. I haven't really gotten into it but it's insane how the community has come together for Pokemon Fusion to make SO many custom sprites.
Pokemon Legends Arceus was a real breath of fresh air, but it doesn't seem like GF wants to learn anything from it. Repeating something I saw on Reddit: Pokemon deserves better developers
I’m still holding out hope for a similar Legends game set in Kanto/Johto. Arceus was so much more fun than Violet for me.
Two different teams iirc. But they should bring over stuff from arceus
What ruined SV for me wasn't the hand-holding but rather how dead the game felt after endgame.
You cannot re-challenge the Elite Four and the only endgame activity is the Academy Ace Tournament where you'll stomp everybody.
A good tip for anybody going into Gen 9, don't pick Quaxly (the water starter) because their moveset sucks. Meowscarada literally gets Gen 1 Razor Leaf as their signature move while Skeledirge gets a fire move that scales in power on each use. Compare this to Quaquaval which only gets speed boosts...
If you guys are interested in romhacks/fangames/Pokemon games with a little more meat and difficulty to them, I heartily recommend Pokemon Infinite Fusion. It's based on FR/LG, with a slightly different story (but it's still essentially Team Rocket doing Team Rocket things), with the big difference being that you can fuse Pokemon. Every Pokemon in the game is fuseable, giving you a MASSIVE possible amount of combinations. You can play it classic mode, like a regular Pokemon game, but there's even a randomised mode which changes it up so every wild encounter and trainer battle uses randomly fused Pokemon. It's great fun!
As for whether modern Pokemon games hold your hand too much, I dunno. I do recognise they're made explicitly for children, so I can't tell you how much is too much. In fact, I remember as a child being stumped enough that I quit playing Diamond halfway through because I thought the gyms were 'too hard'. I still enjoy the newer games (I don't care what anyone says, I loved SwSh) but I don't let their shortcomings get to me as I recognise they're children's games.
Re fangames, I'd also recommend Pokemon Insurgence. It has a darker story than most Pokemon games, but it's also more difficult as well. It has challenge run options in-game if ya want to run a Nuzlocke or something like that.
While on one hand I completely and totally agree that the games seem to always ignore the seasoned vets of the series. It’s also been very clear that their design choice is to always assume this is your first Pokémon and that you ARE a child since that’s the target audience always. So the hand holding is always a result of that design choice, now obviously there’s better ways to go about it, Pokémon is the only game that treats me like a child for the first 4 hours but then opens the system up and leaves me alone. But I also think it’s been getting better, look at the 3DS generation of games, those things were relentless with its constant “hey look over here and do this!” That it took a lot for me to finish those games.
I've played both PLA and SV and my impression from both was that the tutorial dragged on for way too long. Even as a new player, that shit should not be lasting for over an hour. Also way too many text boxes that don't change anything based on what you pick. Just let me play the game please.
Yeah, I was kind of enjoying it at first. I think I got 15 or 20 hours in before I just put it down and never came back to it. Not intentionally, I just never felt like it. That's saying something, because I wasn't that impressed with Sw/Sh either, but I 100%ed Sword.
They absolutely hold your hand too much. I wish Nintendo could make a Pokémon game instead of The Pokémon Company. I feel like Nintendo's first-party team would make something stellar with more of a challenge (without being unfair), a more engaging story, fun puzzles, a more curated world to explore, better graphics, and maybe even add something actually new to the series.
It feels like Gamefreak has really struggled to appeal to the various different sets of fans post Gen 5, I wonder how much of the hand holding and other issues are a reaction to the backlash gen 5 sadly got.
Some quality of life improvements are great, some aren't. It would be nice to have a tutorial/experienced mode for it just to cut out some of the fluff
When I was a kid I was super into pokemon. I loved playing the games and they stood out to me for one reason: they were challenging. My first game was Black, and I got stuck on the first gym leader for a few days, but when I figured it out it was immensely satisfying. I would hit roadblock, I would struggle, and eventually I overcame it. Then my friend introduced me to Pokemon Mystery Dungeon and it got even harder. I honestly think that the final dungeon of Explorers of Time made me smarter or something. It forced my dumbass child brain to think outside the box and find solutions on my own.
Then Pokemon X and Y released, and it was the most stupidly easy game ive ever played. And it kept getting easier after that. Add onto that the worsening quality and I stopped caring about Pokemon. My friend who is really into Pokemon hasnt bought a new game in years, he only plays Romhacks or replays the old games.
There are so many decent Pokemon clones out there that there's honestly little reason to buy the new ones. From what I've seen they are a total bore fest and way too easy, I think people just need to accept they're kids games and move on. I personally really enjoyed Monster Sanctuary. Even though it's a very different game it gave me the same enjoyment of catching monsters and building a team.
I’m not so certain there is a comparable title to Pokémon at it’s best. I want there to be, but it doesn’t exist yet.
Honestly I wonder what was appealing about pokemon games when I was a child. They have boring gameplay and every single game is the exact same.
What was fun as a kid was battling. My friend and I would hang out for a day, start a run of Pokemon emerald or diamond/pearl, and meet back the next weekend to battle
Yes this is precisely where my pokemon nostalgia comes from
Did you get into any other jrpg games back then? Maybe it was just not the genre for you.
I think modern games in general hold your hand too much. Some small level of hand holding/tutorial is fine, but so many take it way too far. I've gotten bored of a lot of games before they actually started because of that.
I am having trouble thinking of an example, but I know for sure that I have turned off a few games because the tutorial was just long and boring.
One of them was Pokemon Arcus, or however it is spelled.
I'm afraid that puts too much work on GameFreak so it's not possible. I wish another dev got rights to make a mainline Pokemon game.
I personally lost interest in Pokémon after gen four. SoulSilver was my last game until a few years ago, so I'm kind of biased with that, but still. I think Pokémon designs started going downhill after gen five, plus all the over the top hand holding and tutorial stuff. The worst part to me however is the apparent lack of care and resources put into the newer games. A game like S/V is downright embarrassing as a modern game. Like hilariously bad.
Pretty much the same opinion as you.
I think Gen 5 was the last non-"commerical" games. Almost all games since then are way too simple, it's like playing a visual novel. AND SO SLOW - I haven't found much other people who related to this, but the movement, animations, and general gameplay feel slow and bloated.
tbf - the games didn't get too easy either, all the enemy trainers have ev trained pokemon with perfect IVs in later gens, so much so that nuzlocking them is apparently harder than old games. That doesn't change the fact that there's too much handholding tho.
Also, Pokemon Legends: Arceus was pretty neat. Not a classic pokemon game, but a polished one atleast.
A lot of it is to blame on blind fans - people will buy any random crap that comes out with a pokemon stamp and let Gamefreak escape the consequences
I think I'd be cool with this if we could just get difficulty levels man :/
Pokemon is still so much fun, but they really took away the process of getting lost and figuring your way around things.
Knowing GameFreak/ the Pokemon Company, if they were to make that mode they'd have it unlock after completing the post-game and if you had both versions (kind of like Black and White 2 easy and hard mode)
I'm right there with you. I've been around since red/blue on the GameBoy, but I started seriously playing when my kid got into it with black/white. We played every generations together since then. We're really burned out with Scarlet/Violet. The throwaway gimmicks, the hand holding, the lousy graphics, the glitchy multiplayer, it's painful because of the memories associated with Pokemon. We keep hoping they up their game only to be disappointed at release. Probably should just let go at this point.
Yeah, Pokemon in general is just far too easy. Either just go with the Kaizo hacks or play SMT. For me I just play SMT now. Similar enough and the difficulty is just perfect. Also Pokemon's story sucks ass. Never once been interested in any of their plots. Team Magma/Aqua was okay but pretty much make my own stories for it.
Man I was more bummed about the fact that the newest games don't let you change out of that god awful school uniform, or at least change the colors...
@worfamerryman This is how all modern Nintendo games seem to me. Playing Tears of the Kingdom and every character has to explain some game concept to me in the middle of their dialog. It's super clunky and repetitive.
I’m just replaying gens 1-5 over and over. I’ve had a few friends recommend RomHacks, and I’m thinking about trying some after finals.
I want games like the past, with almost no tutorials at all. Give me pokemon red, yellow where the prof is like, heres a pokemon, a pokedex, and some old guy will teach you to catch a pokemon next door. BOOM, pokemon expert.