Rival developer? Please, I'm pretty sure the call is coming from within the house here - this is exactly the sort of thing 4chan would do because a game asked them pronouns or gave them a wetsuit skin instead of a bikini one
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We need to make Godot the biggest engine for indie devs just like how blender is the go to 3d modeling software.
Godot is fantastic! I really want it to become the Blender of game engines.
Speaking of, it does have great integration with Blender. By default, you'll want to import 3D stuff as .gltf, but if you have blender installed, Godot/Blender will automagically import .blend files as .gltf
Just to add, there was a post i saw where someone got Geometry Nodes working in godot through .blends. They're static in Godot, but as soon as you save in Blender, it updates in godot without export
Shoutout to Renpy. I love me some VNs and I love that little engine. It's so user friendly (as in for the player) and it's open source.
Renpy is i believe already the most used tool for VNs. It uses python so it allow far more customization than just a classic branching VN. Granted, you need to learn python, but at least it's the most used programming language in the world not some proprietary language that may die anytime.
A minute of silence to all actionscript 2/3 (the adobe flash programming language ) devs
The most used programming language in the world is Excel, not Python.
Not for programming
Irc brotato uses godot. I love that game. Lucky character slingshot build ftw.
Do you know Maya?
I know it's one of those modeling software that cost the same as a car. There's 3ds max also.
Both are also characters in Ace Attorney.
-Congratulations on the kid sir. So what will this little fella be called ?
-Max, 3ds Max.
https://github.com/ZILtoid1991/pixelperfectengine
If you need an alternative for retro pixel-art games, then you can use my engine. Has its own weird quirks, but can be made work, also I still need time to hardware accelerate the sprite rendering.
breaking news: if you spend thousands of hours building a house of cards on top of a rug controlled by a company whose best interests do not align with yours, don't be surprised when they hold your work for ransom and threaten to pull it out from under you
Sounds like unity doesn't want any new devs to go over to them and for the ones who did to start moving away to other engines.
Ask for x per purchase would at least get less backlash but I guess they couldn't track that as easily
Im convinced this is a pump and dump by the former EA CEO
Developers need to stop using Unity AND Unreal. I miss in-house engines.
I think it's hard to make an engine that lives up to today's gamers standards. I mean, engine building is hard either way. There is always Open 3D, but having some association with AWS probably sullies it's name.
Go play Farming Simulator or DCS World for 10minutes and you'll change your mind
Or any Bethesda game.
Farming Simulator 22 was the game that ran the worst on my PC. Performance was even worse on lower settings and the graphics weren't any good. I had a Ryzen 7 5800X and RTX 3080. Luckily I just played it using Xbox Game Pass and didn't buy it.
As a former indie game dev who made their own in-house engine for a reasonably popular game, this is generally a bad idea. Just use Godot imo.
just use godot jfc
I miss in-house engines.
Eh, they're not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda's notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.
btw i predicted the whole thing a month ago
i fucking had the whole system in mind and it matches my thoughts exactly. (i was trying to come up with the most developer-unfriendly monetization strategy for unity... while in shower... for some reason)
I can see a lot of people switching away from unity due to this.
It's sad that I wasted my time learning the engine a few years ago.
Same for me, ah well, I suppose there's a joy in learning something new
Any C# coding skill won't be wasted, so there's that silver lining, unlike navigating through the editor.
Wait im out of the loop, what did unity do?
Everytime someone install a Unity game. Dev have to pay the Unity.
Didnt unity already take a bit of the sales? This sounds fucking stupid. Guess im learning Godot now
Yeah, Godot is best alternative to unity.
Unity used to take a royalty if you earned over a certain amount, I think it was 100k USD/yr. I couldn't tell you the exact percentage, but I seem to recall it was significant, similar to your platform fees which on Steam is like 30%
They discontinued that years ago though. Now it's free if you're under the $100k threshold, but once you go over you have to upgrade your license at a cost of a couple grand per seat per year.
The per-install fee is taking effect Jan 1, 2024, but I believe you're still going to have to get an upgraded license after you hit the threshold. This is a fee on top of fees.
Unity don't take royalties, this is their piss-poor attempt at doing that.
Only occurs after the game reaches a certain amount of revenue within the last year. Not defending it this is a terrible change but there is still a degree of wiggle room for free games or VERY small indie games.
In practice it mostly affect studio making over 1M in sales per year. The download fee only occur on pro users past that threshold. The fee is so ridiculous that they're basically forcing devs to get pro, but that was kinda already a thing anyway. For studios malong over 1M a year, well they gotta pay up unfortunately. Unfortunately 1M per year ins't that much for a middle-sized studio, but small studio are barely affected by this change.
The download fee only occur on pro users past that threshold
Free (Personal) and Plus users also have to pay, and their threshold is lower than for Pro/Enterprise users: 200k lifetime downloads and 200k dollars earned in the past year, vs 1million for the pro.
Yeah I can't see this policy staying legal for long. Even if it wasn't blatant Highway robbery, Don't these tech companies have lobbyists that can push to ban this kind of shit? Because this screws over the company and not the fan base. I mean Publishers are going to have a hard time finding Talent if they want a game based in unity, but the developers are worried about being bankrupted simply because too many people are trying to get the game working by uninstalling and reinstalling it.
And what if the company is already defunct, but their game is still on Steam because the publisher owns the ip? Who exactly is going to Pony up?
Is steam charging for re-installs?
Unity is apparently planning to starting next year
No, Unity will charge developers for installs, not users
I mentioned this in a thread on the news article posted somewhere around here and it was pointed out that they do claim to have preventative measures for this exact scenario. They didn't detail what that was, however. It could still be (and likely would be) inadequate and certainly not fool proof.