this post was submitted on 13 Sep 2023
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[–] Squids@sopuli.xyz 111 points 1 year ago

Rival developer? Please, I'm pretty sure the call is coming from within the house here - this is exactly the sort of thing 4chan would do because a game asked them pronouns or gave them a wetsuit skin instead of a bikini one

[–] Diabolo96@lemmy.dbzer0.com 90 points 1 year ago (4 children)

We need to make Godot the biggest engine for indie devs just like how blender is the go to 3d modeling software.

[–] colourlesspony@pawb.social 37 points 1 year ago (1 children)

Godot is fantastic! I really want it to become the Blender of game engines.

[–] ICastFist@programming.dev 7 points 1 year ago (1 children)

Speaking of, it does have great integration with Blender. By default, you'll want to import 3D stuff as .gltf, but if you have blender installed, Godot/Blender will automagically import .blend files as .gltf

[–] AdmiralShat@programming.dev 4 points 1 year ago

Just to add, there was a post i saw where someone got Geometry Nodes working in godot through .blends. They're static in Godot, but as soon as you save in Blender, it updates in godot without export

[–] Holzkohlen@feddit.de 21 points 1 year ago (1 children)

Shoutout to Renpy. I love me some VNs and I love that little engine. It's so user friendly (as in for the player) and it's open source.

[–] Diabolo96@lemmy.dbzer0.com 15 points 1 year ago* (last edited 1 year ago) (1 children)

Renpy is i believe already the most used tool for VNs. It uses python so it allow far more customization than just a classic branching VN. Granted, you need to learn python, but at least it's the most used programming language in the world not some proprietary language that may die anytime.

A minute of silence to all actionscript 2/3 (the adobe flash programming language ) devs

[–] homo_ignotus@programming.dev 6 points 1 year ago (1 children)

The most used programming language in the world is Excel, not Python.

Not for programming

[–] HulkSmashBurgers@reddthat.com 8 points 1 year ago

Irc brotato uses godot. I love that game. Lucky character slingshot build ftw.

[–] loudWaterEnjoyer@lemmy.dbzer0.com 1 points 1 year ago (1 children)
[–] Diabolo96@lemmy.dbzer0.com 7 points 1 year ago (1 children)

I know it's one of those modeling software that cost the same as a car. There's 3ds max also.

[–] joyjoy@lemm.ee 4 points 1 year ago (1 children)

Both are also characters in Ace Attorney.

[–] Diabolo96@lemmy.dbzer0.com 5 points 1 year ago

-Congratulations on the kid sir. So what will this little fella be called ?

-Max, 3ds Max.

[–] ZILtoid1991@kbin.social 27 points 1 year ago (2 children)

https://github.com/ZILtoid1991/pixelperfectengine

If you need an alternative for retro pixel-art games, then you can use my engine. Has its own weird quirks, but can be made work, also I still need time to hardware accelerate the sprite rendering.

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[–] wolo@lemmy.blahaj.zone 22 points 1 year ago

breaking news: if you spend thousands of hours building a house of cards on top of a rug controlled by a company whose best interests do not align with yours, don't be surprised when they hold your work for ransom and threaten to pull it out from under you

[–] Pyro@pawb.social 20 points 1 year ago (1 children)

Sounds like unity doesn't want any new devs to go over to them and for the ones who did to start moving away to other engines.

Ask for x per purchase would at least get less backlash but I guess they couldn't track that as easily

[–] AdmiralShat@programming.dev 2 points 1 year ago

Im convinced this is a pump and dump by the former EA CEO

[–] AceQuorthon@lemmy.dbzer0.com 19 points 1 year ago (5 children)

Developers need to stop using Unity AND Unreal. I miss in-house engines.

I think it's hard to make an engine that lives up to today's gamers standards. I mean, engine building is hard either way. There is always Open 3D, but having some association with AWS probably sullies it's name.

[–] Onionizer@geddit.social 9 points 1 year ago (2 children)

Go play Farming Simulator or DCS World for 10minutes and you'll change your mind

[–] GenEcon@lemm.ee 5 points 1 year ago

Or any Bethesda game.

Farming Simulator 22 was the game that ran the worst on my PC. Performance was even worse on lower settings and the graphics weren't any good. I had a Ryzen 7 5800X and RTX 3080. Luckily I just played it using Xbox Game Pass and didn't buy it.

[–] OmnipotentEntity 8 points 1 year ago

As a former indie game dev who made their own in-house engine for a reasonably popular game, this is generally a bad idea. Just use Godot imo.

[–] Swedneck@discuss.tchncs.de 7 points 1 year ago

just use godot jfc

[–] ICastFist@programming.dev 6 points 1 year ago

I miss in-house engines.

Eh, they're not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda's notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.

[–] vox@sopuli.xyz 16 points 1 year ago* (last edited 1 year ago)

btw i predicted the whole thing a month ago
i fucking had the whole system in mind and it matches my thoughts exactly. (i was trying to come up with the most developer-unfriendly monetization strategy for unity... while in shower... for some reason)

[–] popemichael@lemmy.sdf.org 15 points 1 year ago (1 children)

I can see a lot of people switching away from unity due to this.

It's sad that I wasted my time learning the engine a few years ago.

[–] Katzastrophe@feddit.de 4 points 1 year ago (1 children)

Same for me, ah well, I suppose there's a joy in learning something new

[–] ICastFist@programming.dev 6 points 1 year ago (2 children)

Any C# coding skill won't be wasted, so there's that silver lining, unlike navigating through the editor.

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[–] Anangrierterrarian@lemmy.blahaj.zone 12 points 1 year ago (1 children)

Wait im out of the loop, what did unity do?

[–] sag@lemm.ee 35 points 1 year ago (2 children)

Everytime someone install a Unity game. Dev have to pay the Unity.

[–] Anangrierterrarian@lemmy.blahaj.zone 18 points 1 year ago (7 children)

Didnt unity already take a bit of the sales? This sounds fucking stupid. Guess im learning Godot now

[–] sag@lemm.ee 20 points 1 year ago

Yeah, Godot is best alternative to unity.

Unity used to take a royalty if you earned over a certain amount, I think it was 100k USD/yr. I couldn't tell you the exact percentage, but I seem to recall it was significant, similar to your platform fees which on Steam is like 30%

They discontinued that years ago though. Now it's free if you're under the $100k threshold, but once you go over you have to upgrade your license at a cost of a couple grand per seat per year.

The per-install fee is taking effect Jan 1, 2024, but I believe you're still going to have to get an upgraded license after you hit the threshold. This is a fee on top of fees.

[–] Elderos@lemmings.world 1 points 1 year ago

Unity don't take royalties, this is their piss-poor attempt at doing that.

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[–] ArmoredThirteen@lemmy.ml 8 points 1 year ago (1 children)

Only occurs after the game reaches a certain amount of revenue within the last year. Not defending it this is a terrible change but there is still a degree of wiggle room for free games or VERY small indie games.

[–] Elderos@lemmings.world 4 points 1 year ago (1 children)

In practice it mostly affect studio making over 1M in sales per year. The download fee only occur on pro users past that threshold. The fee is so ridiculous that they're basically forcing devs to get pro, but that was kinda already a thing anyway. For studios malong over 1M a year, well they gotta pay up unfortunately. Unfortunately 1M per year ins't that much for a middle-sized studio, but small studio are barely affected by this change.

[–] ICastFist@programming.dev 1 points 1 year ago

The download fee only occur on pro users past that threshold

Free (Personal) and Plus users also have to pay, and their threshold is lower than for Pro/Enterprise users: 200k lifetime downloads and 200k dollars earned in the past year, vs 1million for the pro.

[–] HawlSera@lemm.ee 8 points 1 year ago

Yeah I can't see this policy staying legal for long. Even if it wasn't blatant Highway robbery, Don't these tech companies have lobbyists that can push to ban this kind of shit? Because this screws over the company and not the fan base. I mean Publishers are going to have a hard time finding Talent if they want a game based in unity, but the developers are worried about being bankrupted simply because too many people are trying to get the game working by uninstalling and reinstalling it.

And what if the company is already defunct, but their game is still on Steam because the publisher owns the ip? Who exactly is going to Pony up?

[–] omalaul@lemm.ee 4 points 1 year ago (2 children)

Is steam charging for re-installs?

[–] LuckingFurker@lemmy.blahaj.zone 29 points 1 year ago

Unity is apparently planning to starting next year

[–] AdmiralShat@programming.dev 1 points 1 year ago

No, Unity will charge developers for installs, not users

[–] Kolanaki@yiffit.net 3 points 1 year ago

I mentioned this in a thread on the news article posted somewhere around here and it was pointed out that they do claim to have preventative measures for this exact scenario. They didn't detail what that was, however. It could still be (and likely would be) inadequate and certainly not fool proof.

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