this post was submitted on 10 Oct 2024
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I really hate whenever I try to explain how some bad rules can be abused and immediatelly get someone say shit like "If this happens in your group, change it" as if that would solve the problem. And whenever it is not soemthing you witnessed personally, then it means it never happens and could never happen.

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[–] NaibofTabr@infosec.pub 27 points 5 months ago (2 children)

This has a lot of "stop enjoying that!" energy.

There's no set of rules that a clever person can't exploit or circumvent in some way, and min/maxers have been a plague on the RPG community since long before 5e. Frankly, if this sort of thing is a regular issue for you then the problem is the people you're playing with. A good DM can roll with players like this and balance them.

[–] Khrux@ttrpg.network 8 points 5 months ago (2 children)

Also the toxicity that is implied to exist by this post is pretty rare really. Even back when I was using Reddit, toxicity generally sank to the bottom of comment sections, and even more so here. When I got into D&D close to the beginning of 5e, some online voices on YouTube for example carried this toxicity but nowadays, most voices are far newer and friendly.

In general, most people are more interested in what happens at their table instead of all tables, and the rules are just guidelines to aid that.

[–] acockworkorange@mander.xyz 5 points 5 months ago

I wouldn’t say it implies a toxic fanbase at all. It clearly states that’s the MO of an apologist. It further states that someone chimes in with that MO. Not a horde, not a group, an individual.

And I agree wholeheartedly. They are a minority. A very annoying, very vocal, minority.

The amount of cope is staggering sometimes and makes me disengage from discussing the hobby altogether.

Even your comment has some cope mechanism embedded:

The rules are just guidelines

As if nobody knew that. The guidelines are shit at some points, that’s the whole discussion.

[–] NaibofTabr@infosec.pub 4 points 5 months ago* (last edited 5 months ago)
[–] Umbrias 2 points 5 months ago

oh hey it's that box from the chart. d&d is saved!

[–] basmati@lemmus.org 23 points 5 months ago (1 children)

It's a story telling framework encouraging creative problem solving and creation, all rules can and will be exploited, all rules are "bad" rules. Do what works for you and your group.

[–] Zagorath@aussie.zone 12 points 5 months ago

This is a bad take. It would work if D&D 5e were the only rules in existence, but it isn't even the only version of D&D in the conversation, pretty alone the wife breadth of other systems out there. I've been singing Pathfinder 2e's praises for nearly 2 years now, and if the problem with PF is that it's too crunchy, there are numerous other much lighter systems out there like Dungeon World or 13th Age.

By all means, use 5e if it works for you, but that shouldn't stop criticism of it in places where the rules can be exploited, especially if other systems lack those exploits.

[–] rickyrigatoni@lemm.ee 17 points 5 months ago (4 children)

Every edition of every ttrpg has had rules that can be exploited and abused, and the solution has always been for groups to alter rules as necessary. It's impossible to make an airtight ruleset. You are just a 5e hater.

[–] Hegar@fedia.io 10 points 5 months ago (1 children)

every ttrpg has had rules that can be exploited and abused

That's true for games in the tradition of D&D/F20/Trad, but not all ttrpgs. Fewer rules, a tighter scope and more elegant design make it much easier to rule out the kind of bad interactions or edge cases that lead to rules that run counter to the game's purpose.

My Life with Master, Fiasco and Fall of Magic are all games i've played, where exploitation or abuse of rules is just not possible. Unbound is a tactical combat rpg without any room for abuse of rules.
John Harper's rules-lite DW hack World of Dungeons is probably too elegant for abuse to be possible.

That's the first few that I can think of, but i'm sure there are plenty more.

[–] match@pawb.social 6 points 5 months ago (1 children)

my Lasers & Feelings officer is absolutely unbeatable when it comes to lasers. he does suffer a bit when it comes to feelings though

[–] Hegar@fedia.io 4 points 5 months ago

Yep, another great example. When you have as few rules and as tightly focused a scope as lasers and feelings, every single situation the rules can generate is going to be on theme.

[–] scarabine@lemmynsfw.com 8 points 5 months ago

I agree and I’d take it one step further: it’s undesirable to play games with elaborate exploit / abuse guards. Those systems suck! They’re boring, same-y, and labyrinthine. I literally don’t care about pvp, or balance, or “winning”. It’s not that kind of game play

[–] TheGreatDarkness@ttrpg.network 8 points 5 months ago* (last edited 5 months ago) (1 children)

Considering I've been running 5e since the Plague Year, I wouldn't call myself a hater. I did notice, however, this very pattern whenever I voice concerns about anything with the rules - first people assume whatever flaw or exploit I point out, has been used in my group and then their solution is always to leave the group or kick someone out of it, and if it didn't happen in my group, then it means it doesn't ever happen. It's a catch-22 debating with these people.

[–] jjjalljs@ttrpg.network 3 points 5 months ago

My hypothesis is that a lot of people are emotionally invested in DND, and if you say bad things about it then it feels like you're saying bad things about them. Saying it didn't happen or it was the players fault let's them still feel good about DND.

We're all susceptible to this.

For some reason DND fans seem less likely to just go "yeah it's kind of garbage but I like it"

[–] match@pawb.social 4 points 5 months ago

i wanna see someone run a broken build in Yazeba's Bed and Breakfast

[–] Wirlocke@lemmy.blahaj.zone 8 points 5 months ago

I get annoyed when people say things like "big deal, just do xyz yourself, why are you complaining?" . Because making a clear and comprehensive game is WOTC's job they are being paid for with our money!

If the system has a flaw, it's their job to fix it, if they don't they're doing a bad job.

That being said, 5.5e has been pretty cleaned up in this aspect. I'm honestly shocked at how they both added new fun systems and codified a lot of vague mechanics.

[–] BartyDeCanter@lemmy.sdf.org 5 points 5 months ago

I dislike 5th edition for a lot of reasons, but this is extremely oversimplified binary thinking.

[–] Atlas48@ttrpg.network 4 points 5 months ago

I'm just not bothering with a company that's repeating the exact same mistakes as their predecessors, so it's basically anything but 5e for me nowadays.

[–] sirblastalot@ttrpg.network 2 points 5 months ago

This is silly. EVERY system can be exploited, and every group should expect eachother to act in good faith. The difference between systems is what parts are done for you and what parts you do yourself, and every group is going to want a different assortment of those pieces. You're just mad that some groups get what they want out of DnD. You are the problem person in this image.

[–] Maimakterion@ttrpg.network 2 points 5 months ago

Serious question - what rules in 5e encourage bad player behaviour?