entropicdrift

joined 1 year ago

Not sure this qualifies as insane. Seems more like a self-defense maneuver to me. People have harassed and stalked this man to an absurd degree over features they wanted and bugs that bothered them that in some cases only existed in forks like Swanstation.

This is on top of this guy working a full time job. He can do what he wants and give away free code to the world on whatever terms he sees fit.

Basically, he got too famous and entitled assholes started treating him like a public slave.

It sucks and I'm sad to see him turn the project away from a true FOSS license, but I'd rather he contribute public code than not.

[–] entropicdrift@lemmy.sdf.org 7 points 2 days ago

Also probably Emerald Sword by Rhapsody of Fire would work pretty well. There's a ton of power metal that would work great for LG Paladins

[–] entropicdrift@lemmy.sdf.org 2 points 2 days ago

I like this show so far.

Gotta say though, if you skipped X-Men '97, you missed out. That show was amazing.

[–] entropicdrift@lemmy.sdf.org 1 points 3 days ago

Is that Reinhard Von Musel?

[–] entropicdrift@lemmy.sdf.org 3 points 5 days ago

There are powered extensions, so one of those might work, but a hub is certainly a comparable price and a more compact solution

[–] entropicdrift@lemmy.sdf.org 6 points 6 days ago

Any background process, routine, or program contributes to the complexity of the overall system, which does indeed contribute to ruin as entropy gradually builds and collapse/death/crashing becomes inevitable.

Which is to say, I agree with these definitions.

[–] entropicdrift@lemmy.sdf.org 4 points 6 days ago

Depends on how it's implemented. If they have a version of Proton that translates all x86 windows syscalls to ARM Linux, some operations could be extremely efficient.

There's definitely got to be more overhead overall, though. Especially for devices with memory page sizes other than 4K, like the M-series Apple chips do (they use 16K as their page size), likely a VM will need to be sandwiched in there to ensure memory alignment. It'll more fully be emulation and not just translation.

[–] entropicdrift@lemmy.sdf.org 2 points 6 days ago

Steam for Android ready to play my PC games from my phone sounds awesome, not gonna lie.

[–] entropicdrift@lemmy.sdf.org 5 points 6 days ago

In the shorter-term the issue is the lack of sufficiently powerful commercially-available RISC-V hardware for the level of gaming people expect out of a Steam Deck or VR headset, which ARM already has a number of SOCs capable of.

I don't doubt that the work will continue but Valve isn't likely to pour time or money into it until they think the hardware is there.

[–] entropicdrift@lemmy.sdf.org 2 points 1 week ago

What happens when a genius gets bored

[–] entropicdrift@lemmy.sdf.org 1 points 1 week ago

Number 1 is Get Out but Insidious is a close second and Paranormal Activity 2 is not far behind

[–] entropicdrift@lemmy.sdf.org 2 points 1 week ago

I loved my DS the best of any non-PC handheld I have owned.

Final Fantasy 3 took up many many hours on car rides. Castlevania Portrait of Ruin is an all-time banger of a game, glad it finally got republished in a collection.

The first game I got on DS was Super Mario 64 DS, which, on top of having one of the finest minigame collections of any handheld game and being able to do single-card multi-player via download play, was a fine adaptation of one of the greatest platformer games ever made.

Brain Age and its offshoots spawned a whole cottage industry. Really, the DS was one of the first widely owned devices that had a decently reliable touch screen, so it got used for a lot of non-gaming stuff in addition to having such a huge library of games.

Pokemon Diamond, Pearl, and Platinum are the best of the classic top-down JRPG style Pokemon games IMO, so the DS also gets credit for having the peak of those games.

The original DS was also home to some of the best point and click adventure games of its era, like 999. This was before Telltale really took off with The Walking Dead, Batman, etc and the genre was mostly dead in the west at the time, so when some quirky Japanese point and click escape room/mystery games dropped it really was incredibly refreshing at the time. Those games still hold up IMO.

When the 3DS came out, I was a little disappointed by the StreetPass features. I live in a fairly rural area so I would only get to play Mii Adventure or whatever it was called when I would go into a city for a convention or something similar where you knew a large concentration of nerds was going to exist. I suppose it makes more sense in Japan with their higher population density. Regardless, the 3DS' Gamecube-tier graphics, nicer buttons, better screen, and control stick all make it a superior machine to the DS in every iteration.

It's really just a shame that Nintendo used the 3DS naming scheme. Like with the WiiU it led to consumer confusion where parents assumed it was just an upgrade on the original and not a whole new console generation. The naming implied it was just the next model after the DSi-XL and that all it added was 3D, rather than being Nintendo's first properly online handheld and having a generational leap in raw power.

If I were going to buy a dual-screened handheld today, I'd probably go for the AYANEO Flip DS, which seems to be basically a next-gen Steam Deck but with the DS form factor. That said, it's pretty pricey.

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