Havoc8154

joined 1 year ago
[–] Havoc8154@mander.xyz 8 points 1 year ago

Balanced encounters doesn't mean every encounter is just as difficult, it means the GM knows how difficult the encounter is going to be. Any system with good encounter building has recommendations for the level of challenge.

[–] Havoc8154@mander.xyz 2 points 1 year ago

They aren't going to change you view on life, but most are pretty solid. I highly recommend pretty much any books in the High Republic era, particularly "Light of the Jedi". It's the first of the new era and it's a great introduction to the setting. It's all set a few hundred years before the movies, so the Authors were able to pretty much do whatever they wanted within the basic Star Wars universe.

[–] Havoc8154@mander.xyz 28 points 1 year ago (2 children)

What's the point of comparing it to flying? That's completely meaningless. There's no possible building material that is "climate friendly" while we're still using fossil fuels for industry and construction. The only question of significance here is wether wood is more sustainable than other forms of building material. They make no attempt to make a comparison to the ecological impact of metal or concrete production.

[–] Havoc8154@mander.xyz 5 points 1 year ago

If you can't stop the (possible) coming disasters, what's the point in paralyzing yourself with fear? Do what you reasonably can to prepare, and enjoy the life that you have now while it's here.

Things will certainly get worse, and disasters will happen in the coming decades, but the end is not right around the corner. The decline will be slow, and it's still possible that solutions, or at least mitigations, will be found. Look for little ways to contribute something positive, and try to appreciate the moment.

[–] Havoc8154@mander.xyz 14 points 1 year ago (1 children)

They're a wildly different level of detail though. The NMS physics engine is pretty simplistic, mostly effecting NPCs and a very few physics objects. Starfield is like other Bethesda games, tons of little items and junk that all have their own physics and interactions.

[–] Havoc8154@mander.xyz 7 points 1 year ago (1 children)

This has got to be SWTOR right?

[–] Havoc8154@mander.xyz 1 points 1 year ago

That's exactly why I didn't buy D3 or StarCraft 2, and why I haven't played a Blizzard game since. If it requires online for single player, it's a hard pass for me.

[–] Havoc8154@mander.xyz 13 points 1 year ago* (last edited 1 year ago) (3 children)

That's absolutely what I want in 2023. Anything over 30fps is completely unnecessary outside of competitive multiplayer.

[–] Havoc8154@mander.xyz 14 points 1 year ago (3 children)

After that 45 minute breakdown I'm very excited for No Man's Skyrim. I can definitely understand the hesitation, it's almost definitely gonna be riddled with bugs on release, but I've got gamepass, so I'll happily beta test for y'all!

[–] Havoc8154@mander.xyz 1 points 1 year ago

Check out the longer Dev video for more about it, but basically yes, most planets are lifeless and basically only useful for gathering resources.

I don't really understand why people expect different really, there's a thousand planet sized play areas, of course it can't all be hand crafted. The point is to feel like you're in space, and space is 99.99999% boring lifeless rocks.

As long as the hand crafted areas are done well, I don't see why this would be an issue at all, it's potentially the best of both worlds.

[–] Havoc8154@mander.xyz 5 points 1 year ago

It's done this way because it saves money. Shipping is cheap and they can pay slave wages in Thailand for processing. This is a depressingly common practice.

[–] Havoc8154@mander.xyz 2 points 1 year ago

I agree with you 100%, I truly miss that sense of adventure and exploration gained from stumbling through a world and discovering things as they appear.

I'm definitely gonna sound like an old fart here, but it's a symptom of the games and technology of today. The mindset TPC has when creating games is that they need to hold kids attention and that if they get stuck, they'll just move on to some other game/video/whatever and drop Pokemon. Sadly I think they know their audience to an extent. I mean when I first played Blue it was literally the only game I had. When I got stuck in rock tunnel, all I could do was keep trying, and maybe get a peek at a strategy guide if i could get a parent to take me to a bookstore.

Now on switch they're competing against a massive library of free games specifically tailed to get children addicted, and thousands of cheap options and single digit prices sales. It's so easy for a kid to hit a wall and just drop it for the next shiny thing.

That said, if they want to keep their adult audience, they could really easily give an option to skip the tutorials, and maybe even an option for more complex dungeons (though that would require TPC to put in real effort, and we see how that's gone so far). Sadly I don't think we'll see Pokemon return to that age of wold exploration, but hopefully the fan game community continues to thrive and pick up the slack in that area.

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