ConstableJelly

joined 1 year ago

Fatal Frame has gotten lost to history a bit, but I remember those games having the reputation as being the scariest that games have ever gotten when they were new.

The turn-based with real-time elements reminds me of Sea of Stars and Shadow Hearts, which are both excellent titles in my mind for this game to associate itself with. Looks really flashy too with the menu, camera movement, and slowdown effects (hopefully that wouldn't get old with too much repetition).

Same here. Loved the setting and style, and the story and characters were admirably close to (the good) 3rd-person bioware stuff.

I don't usually pay full price for games, but I was thinking of buying Greedfall 2 near release to support what they do. This puts a real taint on things.

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submitted 1 month ago* (last edited 1 month ago) by ConstableJelly@midwest.social to c/gaming
 

Really disappointed in this response. I've got a soft spot for the first Greedfall, and Steelrising holds a prominent spot in my backlog. As they're a "AA" studio, I've had this idea of them as a scrappy, passionate team, but this response is tone-deaf and contentious, lacking any compassion for the concerns of the workers, favoring lukewarm platitudes ("we are determined to maintain an inclusive and stimulating working environment in which every talent can flourish and of which we can all be proud”) and even a clumsy advertisement for Greedfall 2.

[–] ConstableJelly@midwest.social 11 points 1 month ago (2 children)

Same, though interested is an understatement. Prey is one of the greatest games I've ever played. I enjoyed Weird West, but it left me feeling more like a POC of what the studio wants to do than anything up to the actual standards of Arkane's best.

If WolfEye fills the void of Arkane's deplorable closure, they'll get all the support I can give.

[–] ConstableJelly@midwest.social 9 points 2 months ago (1 children)

Deadline is a film industry trade paper, so success metrics like Box Office are of interest to it, especially insofar as those metrics guide the trajectory of industry trends.

[–] ConstableJelly@midwest.social 2 points 2 months ago (1 children)

Tried The Ascent because of just how slick it looked in the previews I saw. And you're right, the atmosphere is great. But I have a low tolerance for the looter shooter format and I don't play much online coop, so I got real bored of it real fast.

[–] ConstableJelly@midwest.social 2 points 2 months ago

forecasts ad revenue to hit $1 trillion

I didn't go to the theater for a few years due to both the pandemic and a new baby. When I did return for the first time last year, I was truly shocked at how many ads there are now at the major chains before curtain draw. It used to be ads before showtime, then trailers when the lights dimmed at showtime. Now it seems like there are just as many trailers as there were before, but intercut by an equal number of ads, so the time between showtime and actual movie start is ridiculous.

[–] ConstableJelly@midwest.social 4 points 2 months ago

I've had a Miele for 9 years. I don't know if anything's changed recently, but based on my personal experience, that's a hard recommend.

[–] ConstableJelly@midwest.social 6 points 2 months ago (1 children)

Best theater experience I've had by far was seeing The Descent on release. In that crucial mid-movie moment, the whole theater freaked out, and after things settled down I saw someone climbing back over the seat they'd apparently jumped over when it happened.

[–] ConstableJelly@midwest.social 1 points 2 months ago* (last edited 2 months ago)

Where have you been for the past 3 months lol.

why would i vote?

The power of your vote isn't affected by someone...commenting on it...so you'd still vote for whatever reason you had before you were told that. Being told that your vote would be wasted on, presumably, a third-party candidate is just practical commentary. If you find yourself dissuaded by that, you're not being suppressed, you're just...childishly impressionable. Please forgive the insult.

[–] ConstableJelly@midwest.social 1 points 3 months ago* (last edited 3 months ago)

I've been enjoying Pacific Drive this week. It's a great survival crafting game in the vein of Subnautica, which is to say there is a linear progression path for upgrades and improvement, and a well-defined objective and end goal.

I just wish it was less stressful. Even just the normal act of activating a gateway to end a run requires a race through your current zone where one misstep can cause you to get stuck long enough to fail. And sometimes conditions just really stack up against you in a way that can be unexpected and frustrating.

Overall though it really hits the spot with its loop. I love returning to the garage and going through the ritual of healing, fueling up, recharging, transferring supplies, and checking on upgrades.

Oh...I also finished and platinumed 13 sentinels earlier this week. I enjoyed that one a lot more than I expected. It's as compelling as it is eye-rollingly funny how many sci-fi tropes the main story burns through, but I i was frequently and pleasantly taken by surprise. And the battle system, which through the first area I thought was so easy it was basically a formality, really did become more challenging and tactical, especially when trying to get S ranks.

[–] ConstableJelly@midwest.social 1 points 3 months ago

Eh...seems sweet but contrived.

 

This is my first Nintendo system since the NES. I've never been a big fan of their first-party properties when I've played on others' consoles, although I am interested in the Switch Zelda games.

We got Mario Kart 8 and Let's Go Pikachu for my son (the Switch is for his birthday). I might try Let's Go Pikachu but don't really care for Mario Kart. I'm keeping an eye on the Ori games too.

What I'm mainly interested in is Switch games that you can't play on the PS5 (which is my main platform). I don't really do mobile gaming so the Switch will pretty much be a home console for all intents and purposes, so I'm also not really affected by games that are "good for Switch mobility" like Hades (as an example--I already own that on PS5).

Thanks!

 

I started rolling my eyes before I saw Drew Goddard's name, who apparently approached WB with his own idea. He is an incredibly gifted storyteller and I believe his passion for this world is sincere. I'm pretty excited to see what he has in mind.

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