The turn-based with real-time elements reminds me of Sea of Stars and Shadow Hearts, which are both excellent titles in my mind for this game to associate itself with. Looks really flashy too with the menu, camera movement, and slowdown effects (hopefully that wouldn't get old with too much repetition).
ConstableJelly
Same here. Loved the setting and style, and the story and characters were admirably close to (the good) 3rd-person bioware stuff.
I don't usually pay full price for games, but I was thinking of buying Greedfall 2 near release to support what they do. This puts a real taint on things.
Same, though interested is an understatement. Prey is one of the greatest games I've ever played. I enjoyed Weird West, but it left me feeling more like a POC of what the studio wants to do than anything up to the actual standards of Arkane's best.
If WolfEye fills the void of Arkane's deplorable closure, they'll get all the support I can give.
Deadline is a film industry trade paper, so success metrics like Box Office are of interest to it, especially insofar as those metrics guide the trajectory of industry trends.
Tried The Ascent because of just how slick it looked in the previews I saw. And you're right, the atmosphere is great. But I have a low tolerance for the looter shooter format and I don't play much online coop, so I got real bored of it real fast.
forecasts ad revenue to hit $1 trillion
I didn't go to the theater for a few years due to both the pandemic and a new baby. When I did return for the first time last year, I was truly shocked at how many ads there are now at the major chains before curtain draw. It used to be ads before showtime, then trailers when the lights dimmed at showtime. Now it seems like there are just as many trailers as there were before, but intercut by an equal number of ads, so the time between showtime and actual movie start is ridiculous.
I've had a Miele for 9 years. I don't know if anything's changed recently, but based on my personal experience, that's a hard recommend.
Best theater experience I've had by far was seeing The Descent on release. In that crucial mid-movie moment, the whole theater freaked out, and after things settled down I saw someone climbing back over the seat they'd apparently jumped over when it happened.
Where have you been for the past 3 months lol.
why would i vote?
The power of your vote isn't affected by someone...commenting on it...so you'd still vote for whatever reason you had before you were told that. Being told that your vote would be wasted on, presumably, a third-party candidate is just practical commentary. If you find yourself dissuaded by that, you're not being suppressed, you're just...childishly impressionable. Please forgive the insult.
I've been enjoying Pacific Drive this week. It's a great survival crafting game in the vein of Subnautica, which is to say there is a linear progression path for upgrades and improvement, and a well-defined objective and end goal.
I just wish it was less stressful. Even just the normal act of activating a gateway to end a run requires a race through your current zone where one misstep can cause you to get stuck long enough to fail. And sometimes conditions just really stack up against you in a way that can be unexpected and frustrating.
Overall though it really hits the spot with its loop. I love returning to the garage and going through the ritual of healing, fueling up, recharging, transferring supplies, and checking on upgrades.
Oh...I also finished and platinumed 13 sentinels earlier this week. I enjoyed that one a lot more than I expected. It's as compelling as it is eye-rollingly funny how many sci-fi tropes the main story burns through, but I i was frequently and pleasantly taken by surprise. And the battle system, which through the first area I thought was so easy it was basically a formality, really did become more challenging and tactical, especially when trying to get S ranks.
Eh...seems sweet but contrived.
Fatal Frame has gotten lost to history a bit, but I remember those games having the reputation as being the scariest that games have ever gotten when they were new.