This is how gaming dies. Easy mode should be forbitten as default and game should be always at hardest diffuculty and focus on challenging content and not grind. Hard challenges keep everyone busy, dosnt matter if you have infinite free time if you suck gaming. That should be the direction of a real game and not this no sense cringe "don't have time to farm, here pay 80$ for your season-extraExp-bigEzRewards". Fucking ridicoulus. Fucking Devs should actually rewarding the player who spend little time that the fucking no life grinder. Damn make % base drop chance -10% chance of legendary loot for each hour of the day log inside the game and gg.
Gaming
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@banana_meccanica @trashhalo man you sound like me 25 years ago lol
I did grow out of it.
I actually agree with what you’re trying to say about microtransactions cheapening competitive games. It’s why I stopped playing competitive games altogether, but introducing proper casual modes for singleplayer or PvE co-op games for no additional cost to increase accessibility only helps increase the number of potential players. The existance of casual modes does not have any correlation with competitive games or takes away from another player’s time invested into the same game, and it will not cause the “death” of video games. The reason why people are disagreeing with you is because you’re blaming other players as the cause when it’s actually corporate greed with overinflated MTX and excessive season pass shit that’s truely killing the industry.
We will have an AI/AIs one day that create tailored games/simulations on the spot with is own world, story, characters etc.
Thanks