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In this edition:

  • Bloomburrow Is Out, and Quick Draft Opens Friday
  • This Weekend: August Qualifier Weekend
  • The Fur Flies August 17–18 in Arena Open: Bloomburrow
  • Earn a Bloomburrow Mythic Pack Playing Standard Events at WPN Stores
  • Historic Rebalance Announcement
  • Event Schedule
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In this edition:

  • Bloomburrow and Rotation Arrive Tomorrow!
  • Unlock Psychic Frog's Horizon Hideaway Before Time Runs Out
  • Renewal and Rotation Happen Tomorrow
  • August Qualifier Play-In Best-of-One This Saturday
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  • Event Schedule
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In this edition:

  • Bloomburrow Launches Next Tuesday!
  • Bloomburrow Streamer Event Begins July 24
  • Cool Bloomburrow Cards and Styles
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In this edition:

  • Congratulations to the Winner of Arena Championship 6, Wouter Noordzij!
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  • Arena Championship 6 This Weekend
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I'm early posting this, the Historic Chimil Midweek Magic event isn't until next week (July 9 - 11), but I'm already thinking about it.

About
Name Historic Chimil Life Lock

Deck
1 Exquisite Blood
1 Sanguine Bond
4 Spinewoods Armadillo
4 Herd Migration
4 Colossal Skyturtle
4 Cease // Desist
11 Forest
2 Swamp
1 Island
4 Boseiju, Who Endures
4 Botanical Sanctum
4 Thornwood Falls
4 Lush Oasis
4 Brokers Hideout
4 Cabaretti Courtyard
4 Riveteers Overlook

Am I missing anything? Does this deck seem like it should work? Anyone have a deck that can win faster, or more reliably?

The plan is: mulligan any hand that has Sanguine Bond or Exquisite Blood, and hope really hard not to draw them. Discover one at the end of your first turn and the other at the end of your second. Then use one of your two-mana life-gaining effects, or if you don't have one, wait until turn 3 and play a land that either gains you life or damages your opponent. As soon as either of those things happen, the two enchantments will trigger each other infinitely.

32 of the deck's cards are able to start the combo (once you have both enchantments), and 22 of the 42 lands enter untapped, so having two mana at the end of turn 2 should also happen pretty reliably.

The WotC page says you'll "discover a spell with cost 6 or lower" each turn. I assume it actually means 5, like Chimil itself, but if not then we'll have to cut Spinewoods Armadillo.

Weaknesses:

  • Anything that gives the opponent hexproof will block the combo. Colossal Skyturtle can help with creatures and Boseiju with Leyline of Sanctity, but Teyo, the Shieldmage probably ruins our day.
  • "Can't gain life" effects block the combo. Most of them are creatures and again, Colossal Skyturtle gives us some hope, but we have no way to deal with Tibalt, Rakish Instigator.
  • Cheap counterspells like Annul or Spell Pierce will be good against us if Chimil's uncounterable effect isn't part of the emblem.
  • Enchantment destruction will obviously be effective.
  • Can't lose/can't win effects are a problem. Gideon of the Trials is the most likely, and our only hope of answering it is that they'll turn it into a creature and we'll have a Skyturtle. Phyrexian Unlife will cause a draw.
  • "Can't cast spells" effects like Teferi, Time Raveler will stop us, and a lot of other decks too.

Between the two Swamps and Colossal Skyturtle's 2G ability, it's theoretically possible to recover from disruption and cast our enchantments fairly, but I doubt most opponents will twiddle their thumbs while you do it.

Even though the deck isn't bulletproof, I think it should be able to win reliably when not disrupted, and maybe occasionally even through a bit of disruption.

You might think I'm crazy for working so hard to break a casual format that will only exist for two days, and I wouldn't disagree with you....

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In this edition:

  • Summer Sale Starts Tomorrow!
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  • Pro Tour Modern Horizons 3 at MagicCon: Amsterdam This Weekend
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  • No Announcements Next Week
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In this edition:

  • Modern Horizons 3 Out Now on MTG Arena!
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  • Pro Tour Modern Horizons 3 at MagicCon Amsterdam, June 28–30
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Pretty good deal if you have ever considered buying the wildcard bundles. I think it all retails for $40 normally so it's roughly 40% off.

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In this edition:

  • Modern Horizons 3 Launches Tomorrow on MTG Arena!
  • Explorer Qualifier Weekend This Weekend
  • MTG Arena Rewards for WPN Play in Modern Horizons 3
  • Event Schedule
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In this edition:

  • Modern Horizons 3 Streamer Event June 5
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  • MTG Arena Matchmaking and You
  • Card Styles Button Returns
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  • Currency Update for Players in Japan
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In this edition:

  • Preorder Modern Horizons 3 Now until June 11
  • Modern Horizons 3 Debut
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In this edition:

  • Preorder Modern Horizons 3 Starting May 21!
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In this edition:

  • Don't Miss the May WPN Promo Happening Now
  • Arena Open: Outlaws of Thunder Junction, May 25–26
  • Play the Brawl Builder Challenge This Week
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In this edition:

  • Alchemy: Thunder Junction Launches Tomorrow
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  • Flashback Limited Events Start May 14
  • May Qualifier Weekend Is This Weekend!
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1
These decks... (lemmynsfw.com)
submitted 6 months ago* (last edited 6 months ago) by Semjaza@lemmynsfw.com to c/digital@mtgzone.com
 
 

Anyone manage to win with either of the artifact decks (Token Resistance and Artifact or Fiction)?

The others all seem to go hugely over the top, or just trample over them each time I try to play them.

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submitted 6 months ago* (last edited 6 months ago) by GinAndJuche@mtgzone.com to c/digital@mtgzone.com
 
 

I am once again brewing slimes against humanity.

I think that smugglers surprise is worth removing a few slimes for (it protect, it mill, and it lets you double dip on aftermath analyst). It’s saved me from a loss against a death touch heavy deck.

Threw some in some hard hitting questions to deal with the amount of rakdos outlaws that can win off creature effects.

Threw in some festering gulches because I don’t have any t1 plays anyways and if I can’t mulligan into an analyst t2 is a wash as well. (This is a problem I’m trying to solve).

Edit: just learned rubblebelt maverick exists. T1 is saved!

Anyone else having fun with it?

Edit 2: think I removed too many slimes. Cloning the deck to experiment with “has removal” vs “has rubblebelt”. I am loathe to remove the horsey and shall only consider that if both variations fail. Tragically, it being a 3 drop to get the mill means that is probably the curve correct version.

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In this edition:

  • Pro Tour Thunder Junction Winner and Top Performing Decks
  • The Big Score Alchemy Preconstructed Festival April 30–May 7
  • WPN Outlaws of Thunder Junction Promo
  • May Best-of-One Qualifier Play-In This Weekend
  • Arena Open: Outlaws of Thunder Junction May 4–5
  • Alchemy: Thunder Junction Gallops into Town May 7
  • Event Schedule
25
 
 

In this edition:

  • Pro Tour Thunder Junction Winner and Top Performing Decks
  • The Big Score Alchemy Preconstructed Festival April 30–May 7
  • WPN Outlaws of Thunder Junction Promo
  • May Best-of-One Qualifier Play-In This Weekend
  • Arena Open: Outlaws of Thunder Junction May 4–5
  • Alchemy: Thunder Junction Gallops into Town May 7
  • Event Schedule
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