Introducing renet2, a fork of the networking library renet that implements the game-oriented netcode standard.
Highlights:
- Allow netcode servers to manage multiple data sources at once (e.g. UDP sockets and a WebTransport server).
- Add built-in in-memory sockets and WebTransport sockets. You can now run a netcode server with native AND browser clients, with the same exact authentication workflow for all clients (using ConnectTokens).
@bevy
https://github.com/UkoeHB/renet2
#bevy #networking