this post was submitted on 28 Mar 2025
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Let's forget about the Oops TPK, but let's discuss about the time it ended-up greatly, no matter whether the party decided t sacrify their life to save the world (or simply their honour) or that horror game where the PC found-out too late that they're hopeless and bound to die

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[–] Ziggurat@jlai.lu 4 points 4 days ago

On the other thread, I was talking about Small note passing between GM and PC, and let me tell you the way it lead to TPK.

Context, horror one-shot, occurring in space-ship, with PC agreeing on PvP option (As they said It's a one shot anyway, let's have fun). I started to introduce some hallucination, at the beginning it was just stuff like not consistent between what they see and what the clue says, but quickly, I started to give inconsistent information to the PC through small notes, letting the Paranoia grew until they were sure there was a traitor amont them. Now imagine, the PC lost in space, inside a haunted space-ship starting to fight each other.

Obviously it finished by a TPK, which for an horror oneshot is a great result

[–] bradorsomething@ttrpg.network 3 points 3 days ago

Level 2 party vs a Smothering Rug. We each went up to it alone, at different times. The last player ran into a side room with no exit, and after a few moments of silence, opened the door to see if it was gone.

Queue the horror movie music.

[–] swizzelmuppet@feddit.org 2 points 4 days ago (1 children)

We had two close calls while running Curse of Strahd. First was the ambush >!at the coffin maker!<. Which ended with 1 pc fully dead, one still standing and the rest bleeding out. While two >!vampire spawns!< where still standing. At this point I was not willing to fully kill my party, so the healthier of the >!vampire spawns!< Kidnapped one of the PCs for a private Date with strahd. That's was barely enough to let them survive the encounter

The second time was the fight against >!Bab Lysaga!< In berez. Multiple people told them, that this area was extremely dangerous. They didn't listen. The boss showed them really quickly that the rumours were true. Then the >!house of Baba lysaga!< Awoke and dropped one of the PCs. At one point I stopped the game briefly and flat out told my players: "this is a potential TPK, watch what you are doing". Two PCs choose to heroically sacrifice themselves to give the others a chance to escape.

Both events echoed through the entire campaign

[–] jjjalljs@ttrpg.network 1 points 3 days ago

I think your text has what are supposed to be spoilers on some phrases, but they are fully revealed to me (lemmy, firefox browser)