this post was submitted on 24 Jan 2025
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Cyberpunk 2077 was released in such a horrible state that most might have assumed it was forever dead in the water. Look at it now.

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[–] kandoh@reddthat.com 4 points 4 weeks ago (1 children)

I just finished it + the dlc last week.

Took awhile for me to really get into it. The first half of the game and a lot of the story missions feel like they're over produced. The gigs were much more enjoyable with plenty of freedom to play like I wanted to.

Once I got into a good car and learned to have the camera stick to a tight third person view and not move it around - the driving became really fun and enjoyable.

I really liked the game, i liked the little detail in it. After Starfield especially. I'd still say Bethesda is much better with populating their maps with interesting details and side stories though.

NPC intelligence and behavior are pretty atrocious, the police in GTA 3 could figure out how to get me if I sat on a roof but the Night City cops just stood there and let me shoot them.

But a good game. If the NPCs coukd behave like real people i think it would be almost perfect.

[–] jonsnothere 1 points 4 weeks ago (1 children)

How's the gameplay in terms of role-playing and freedom to tackle quests? Any hidden choices or missions with many different solutions? Or is it more like Witcher 3 with clear choices resulting in a small number of quest paths at most?

[–] kandoh@reddthat.com 1 points 3 weeks ago

There's plenty of quests with multiple outcomes. I would say less clear cut what the ideal outcome is, the game seems to enjoy having negative outcomes no matter what you decide.

They all kind od boil down to 'do you spare this person and have them fuck you later, or do you ice them now and look like a psychopath'