this post was submitted on 10 Dec 2023
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Also there's being disabled and having a wheelchair. I don't think a wheelchair really fits into the world.
That's one of my favorite things about Dnd. "The World" is the DM's interpretation of a world or their own world. Even if they were running an otherwise stock Forgotten Realms setting they can add as much steampunk or magipunk elements as they please, including superpowered wheelchairs for adventurers. In your world there would probably be something different than wheelchairs if there's anything because it really just comes down to preference.
Unless maybe it's a steam-powered Gnomish wheelchair with tank treads, blunderbusses and magic missile launchers.
Plenty of examples of mechanical devices in the DND world that are at least on par with a basic wheelchair, not sure why that would break immersion
I believe the point was that it didn't fit the setting for the main characters of a typical fantasy plot—not being well-suited to traveling significant distances in rough terrain, among other things—not that they wouldn't have the basic tech. You don't see many active-duty soldiers or mercenaries fighting in wheelchairs and it seems likely the same considerations would apply to adventurers. You can come up with settings where it isn't totally implausible, but it will require some careful thought and ingenuity.