this post was submitted on 02 Oct 2023
23 points (100.0% liked)

Starfield

69 readers
2 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS
 

I am not far enough in to have some real QOL thoughts. so if the below is in the game but I haven’t gotten there yet…my bad!

I spend a lot of time in inventory mgmt.

some nice to haves, to start:

  • consume item along with pick up (game changer for food)
  • split food from medicine, eat all button
  • split magazines from notes; can we get a bookshelf? A
  • places that I have visited should have a vendor $ amt based on the vendors I have visited.
  • I should be able to fast travel to key POI - my homes, outposts, vendors, lodges, etc from some sort of grid view with sorting (including $$$)
  • location variants — seems like a biggy
  • trenchcoats (for hiding my shotty from the po po) & capes (for my crimson drip). I love the poncho & farm hat, very very nice.
  • shoe cosmetics (we see slippers…) - how about a Mikey Dunx shoe designer?
  • A more fine tuned method to place clutter, both in and out of base mode; lockers, fridges & desks should auto stack instead of “toss the orange…oops”
  • an option to keep ship clutter, demotivating to clutter a ship then…poof
  • ship hab door placement but I get why there is an autopather…
  • …how about a walk ship mode in ship builder to change hab door placement?
  • Resource cargo that stays in a specific ship.
  • NPC feet on coffee table animation; NPC bathroom usage?
  • basic ammo manufacturing in an outpost
  • an aliens style radar sweep BECAUSE why not
  • my watch should have some craftable bitz, like a communicator for talking to my peeps back on the ship, or they can tell me what their ship scanners are picking up. Maybe as a drone controller, other cool stuff.

There is a ton in this game and I feel guilty, so much is done so well. The above are relatively minor — I imagine things to do over QOL in DLC.

However a few seem like low hanging fruit….

you are viewing a single comment's thread
view the rest of the comments
[–] Quentinp@lemmy.ca 7 points 1 year ago (2 children)

Main issues I have after 120+ hours: Badly needed:

  • character stats screen, especially the bonuses we've collected for magazines - like they could be doing nothing and we'd never know lol, do they stack over multiple NG+?
  • some way to manage what materials we are tracking - it's absurd right now like do I need Titanium still? Do I need 1 or 10? Have no way of knowing (might have to start using notepad or something) Bonus points for including the item and upgrade that I want to craft

Nice to have:

  • a list of fast travel points would be nice
  • catalogue of visited systems and what resources are there (even if it's only for surveyed resources)
[–] PuppyOSAndCoffee@lemmy.ml 2 points 1 year ago (1 children)

Magazines are a mystery to me. I guess I just carry them around???

Mat mgmt … yes! show the mat qty being tracked on purchase or when mined … that would be cool.

[–] Quentinp@lemmy.ca 2 points 1 year ago

In theory you get the bonus and can sell them. AFAIK

[–] miah@kbin.social 2 points 1 year ago* (last edited 1 year ago) (1 children)

Maybe I've missed it, but fast travel to outposts would be helpful!

[–] Quentinp@lemmy.ca 2 points 1 year ago

I've placed one or two outposts but they seem kind of useless so i never thought of that.