Yeah I permanently switched to Linux in 2019 and even since then things have come a loooong way, let alone from the early 2010's when I began experimenting with Linux. It's sorta would to look back and see just how far things have come in 5 years.
Actually, I think there is some value there. It makes it so the fans have to step up and say "we want this game to be preserved and open sourced." Which sorta serves as a bellwether for whether others would be willing to step up and keep it going once it is. If the fans hadn't stepped up like that, it would have been a bit telling that there may not have been much support for it once it was OSS.
This is why we need 3, 4, or even 5 monitors at a time.
Yeah, but I've found that experience to be... Less than desirable. So I just manually cross-posted it here.
10/10 worth reading! He offers DRM-free versions of the ebook from his website too. SO there's no lockin and you can read them wherever. :)
That's what I mean by a lack of a standard for markdown. There needs to be at least a core standards for stuff (like bolding and italics), that is universal across stuff. Then if a program wants to add onto it, that's fine. But just the core parts being standardized would help a lot.
Markdown really should have more widespread support than it does. It's just the right mix between plain text and an office document, I took my college notes with it in fact cause of how fast it was to format stuff. But as far as I know, there's no default program on any of the (major) OS's or Distros for viewing it.
Maybe it's just due to a lack of standards for formatting or something, but regardless I do wish it was used and supported more.
If you run a rolling release distro, or one that tends to ship more updated packages, you may need to check up on this and make sure you're not using the compromised versions of the xz compression library.
Here is a site detailing the current known history of how the malicious exploiter got access to the repository and what he had pushes to it.
https://boehs.org/node/everything-i-know-about-the-xz-backdoor
Coming up on 5 years here for me. Things have progressed a lot in those 5 years too.
Yeah, I remember that. Was it in the client or in an installed game?
And yeah, backups are the most important from the users end to do. Sandboxing and proper permissions is something KDE needs to focus on.
Yeah, if you don't mind it possibly taking a week to download something... Really like the idea, but in practice it's very slow for something like that, unless you got a lot of seeders for something maybe.