I've been thinking about this a lot. And not just for space combat. Naval combat, too. I don't have a good answer. I think a single-person fighter dogfights could be done almost the same as person to person tactical ranged combat. Maybe not naval here - tactical Optimist or canoe battle. ;-P Larger ships, though, are either going to be very abstract, if you're the captain giving orders, or over-zoomed in if one following orders. A partial way around it is to treat the ships as the characters for the fight. Easy for solo. Takes agency away from everyone but the captain in a group. Which is probably realistic, but hardly fun. Even so, you can have the gunner rolling for shots fired, navigator rolling dodge, etc.
I've been avoiding (solo) games with ship-to-ship combat, as much as I really want to, because I haven't felt able to do it justice, yet. I suspect I'm going to end up somewhere between Pirate Borg and Worlds Without Number ship to ship combat, but playing as the ship, once I finally do bite the bullet.
No interest in 5e. My group did the PF2e started set. Not bad. I enjoyed playing an alchemist bomber. Less fun with a rogue mastermind. I did set up a Honey Heist one-shot for our group on an evening that the regular GM was busy, but too many people had to pull out that we never did it. It does look like a lot of fun.