I think regarding the app question, the necessity of the app is dependent on how good the web interface is on mobile. If the web interface is strong/ customizable enough, an app would not be needed. If you can keep Beehaw compatible with the Lemmy apps, you could invest less energy into the mobile web interface, I think
UrLogicFails
It's honestly pretty frustrating to see the Lemmy Devs' responses whenever basic moderation tools are suggested.
While I think Beehaw does get a lot out of the wider federated community, it's really hard to make the case to stay when the devs are practically begging Beehaw to leave.
It sounds like (if I understood correctly) Beehaw is looking at an alternative platform that can still federate, which sounds like the best solution in my opinion.
It will certainly be very interesting to see what the future holds for Beehaw.
I'm definitely a little late to the party here, but I just wanted to say that I love coffee but almost exclusively drink decaf and the lack of flavors is the bane of my existence.
I think because decaf coffee drinkers are the minority, coffee roasters don't want to invest a lot in decaf varietals; but if you think about it, decaf should have the most roast/flavor varietals since if you're drinking decaf, you're only drinking it for the flavor (you certainly aren't drinking it for the caffeine).
It really does feel like that's what happened. Is WBD going to can something every time they lose an expensive bet?
To add insult to injury, I don't think anyone was clamoring for an online-only looter-shooter version of this game. If they had just let Rocksteady do their thing, it probably would've been a hit. WBD (probably) meddled hard with what would've been a solid game, and now a bunch of smaller developers are paying the price...
That does not feel like a good way to build brand loyalty. Especially because no artist is going to want to give their work to a corporation who will throw it in the trash first chance they get.
I think you can download it from Deery's website (Link)(Archive link)
So I think (/hope) it'll be available indefinitely-ish...
It's honestly very sad how corporations can just throw their work in the trash if they think it will make them more profit there. I'm glad Deery was able to release it on his own for free so the game won't be lost, but it's unclear if all the developers will be able to do that.
I can't imagine how frustrating and disheartening it must be as an artist to create something to share with the world only for it to be essentially buried underground because someone decided they could make a little extra money if no one ever sees what you made...
I suspect it will be a cameo as well (in the form of a flashback); but since Disney is scrambling on their current MCU lineup, I would say that they could be desperate enough to try anything.
That's pretty cool. Does it let you pause games indefinitely while playing other games, or does it just initiate a pause while you're on the home screen, etc?
First, I feel like it's important to note that this is largely unconfirmed speculation that he is coming back because he was at the set. Having said that, I hope he is not coming back.
I know that in comics, only Uncle Ben is truly dead, but I always thought the MCU was a little better about having real stakes. This is why even though AoS is canon (I think), Coulson never reappears in the movies after Avengers.
It's possible that RDJ could come back in a flashback, which would be OK in my opinion. If he came back in the present, I feel it would cheapen his death in Endgame. I think it would also indicate a death spiral for the MCU (not that that is necessarily a bad thing).
Marvel would basically be admitting they don't think the MCU can survive without the "old guard." With this mindset, when the old cast leaves again I think the franchise will flounder even harder than it did after Endgame. I can't see it long-term surviving reprioritizing the original cast again.
The sleep function is pretty nice, but I like to swap games relatively frequently; so being able to save frequently is still critical for me. Plus at the time, I was just playing on my personal computer, so I couldn't leave it running, even if I wanted to.
For P5R, I suggest only playing for an hour or a two at a time; I think it helps keep the game from dragging. For me, it helped keep the exploration aspect fun since I didn't have to rush to the end since I was probably not getting there in this sitting anyways.
I can't really compare too much to P4G, since I never got very far in it (I missed the QoL improvements).
I think being able to save in safe rooms let them expand the Palaces/Dungeons, which I could see making the game drag for some. Personally, I enjoyed the safe room mechanic since it meant that I could play for short times if necessary, which let me "pick up and play" much easier.
Thanks! They were not my initial plan, but I think they turned out quite well.
I actually spent several months trying to track down a bulk quantity of blue "Flying Fist" toys to be the glove. I was also considering mini boxing glove keychains for a little while. Eventually I somehow had the brain-blast to make a custom sticker instead, which would be much easier (and cheaper) to get.
It worked out really well, too, because I was about to put each guest's name on the back of the sticker so every person would get a gift-bucket with the right sized shirt in it.