NonStandardDeviation

joined 2 years ago
[–] NonStandardDeviation 2 points 3 months ago

Ooh! I wonder if Valkyrion is going to revisit the ending of their Solstice Rain remix, now that we know the official version of Solstice Rain's aftermath. https://trainlightning.com/epilogue-after-the-solstice-rain/

 

I personally adore this game. It's possibly the most flavorful, intense, and creative RPG book I've seen.

I did run and play in a short campaign, which unfortunately fell apart for reasons I believe are mostly to do with the group, not the game (it wasn't what the group was looking to play), but this review makes me excited to run another campaign with a different group of players.

[–] NonStandardDeviation 2 points 1 year ago (1 children)

I'm interested in a more in-depth how-to guide on running a game driven by player character Beliefs, Instincts, and Traits.

 

My takeaways are that more news exposure is good (see the availability heuristic and mere-exposure effect) for putting climate change concern on the agenda, while information campaigns aren't very useful unless they're paired with avenues for action. Policy changes (incentives and disincentives, regulations, price changes, social norms) can help with action.

[–] NonStandardDeviation 2 points 1 year ago (1 children)

On a similar note, one of my GMing tenets is to keep in mind what's relevant to the players. I am at heart a worldbuilder, and it's easy for my imagination to spin off into the distance with a dozen new ideas, but I try to keep in mind how players will interact with the material.

People have limited attention spans and ability to keep track of things. As a player I try really hard to take notes and understand what the GM is putting out, but as a GM I really mind legibility. Sometimes the players are just clueless and you have to explicitly say your secrets.

I find it's a lot like teaching.

[–] NonStandardDeviation 1 points 1 year ago

The social contract of the table: We're here to have fun, together.

I'm leery of summoning mechanics for this reason, since they increase player options but can take a lot of table time. At least they're interactable by the other players and GM. I'll admit to having occasionally summoned eight wolves (D&D 5e) or whatever, but this is the situation to roll before your turn or use digital dice.

[–] NonStandardDeviation 1 points 1 year ago* (last edited 1 year ago)

I'm running a sci-fi campaign, and my NPCs are...

  • Sequential hermaphrodite alien squids
  • Ancient aliens made of nanites that evolved millions of years ago from cyborgs/mind uploads (have transcended biology and mortality)
  • Mysterious hacker known only by their screen name (pronouns: admin/GOD)
  • Being of spontaneously coalesced pure energy (too pure and innocent to know that gendered pronouns exist)

I wasn't doing it intentionally, but can you think of any other ways for characters to dodge the gender question? Now that I think of it, I think I have room for a trans (in the usual human sense) NPC.

 

Some example posts of their darkly satirical humor:

13 Differences Between Oil Executives and AI Robots: They may appear similar, but here’s how to tell them apart.

Money, it's great!

How does Bernard Looney, CEO of British Petroleum, stay so positive?

There's definitely a time and place for serious factual debate, but given that oil companies are well-known to act in bad faith with "public relations" misinformation (aka propaganda) campaigns, we might as well fight the firehose of falsehood with humor. In the Ukraine war, for example NAFO has been quite effective in countering Russian propaganda and disinformation by means of shitposting, more or less bullying Kremlin stooges off the Internet by spamming doge memes.

 

The Unique Merger That Made You (and Ewe, and Yew): All sophisticated life on the planet Earth may owe its existence to one freakish event.

The endosymbiotic event in which an archaea host took on an endosymbiotic prokaryote that would evolve into mitochondria is posited as a rare and critical event, never repeated in all of Earth's history, a step change rather than a gradual one, a step that enabled an explosion of complexity via vastly expanded cellular energy budgets. Perhaps the rarity of this event even explains the Fermi paradox.

The energetics of genome complexity by Nick Lane and William Martin (Nature, 2010) is only 5 pages long and has been an excellent follow-up read. I've found it fascinating and quite accessible, despite not being a biologist. (However, I admit I still don't understand the scaling that results in 0.003 fW/Mb (or ".0005 fW per gene, a 230,000-fold reduction") in the first paragraph of page 3.)

If I am not mistaken, the Lane and Martin's argument is that the critical innovation of mitochondria is their separation of DNA that must exist in numerous copies near the metabolic machinery it controls (mitochondrial DNA), from the DNA that needs only to exist in small copy numbers (nuclear DNA). Large prokaryotic cells need many copies of their entire genome spaced throughout the cell to control their respiratory metabolic activity (specifically, a genome per some area of bioenergetic membranes), a task eukaryotes accomplish using miniaturized mitochondrial genomes (that only contain the small number of necessary genes for this task).

Freed from the need to have so many copies of all their genes, eukaryotes could develop larger, more complex, and more specialized nuclear genomes (about 3000 megabases of DNA, or 20,000 genes, compared to an average prokaryote's 6Mb of DNA and 5,000 genes) while growing much larger (40,100 picograms vs an average prokaryote's 2.6 picograms). The overall result is a vastly enhanced energy budget per megabase of DNA (0.76 picowatts/Mb in eukaryotes vs. 0.08 pW/Mb), or a even higher enhancement of power per gene (115 femtowatts per gene in eukaryotes vs. 0.1fW/gene in prokaryotes) when considering the lower gene density of eukaryotes (about 12 genes per megabase in eukaryotes vs 500-1000 genes per megabase in prokaryotes).