this post was submitted on 24 Sep 2023
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[–] Chariotwheel@kbin.social 36 points 1 year ago (2 children)

Something I got from Spoony which I really liked:

"There is nothing there." -> "You don't see/perceive anything."

Even if there isn't something there, keep the players on the edge and guessing how good their skill worked. And it makes it just a little bit less gamey if the character doesn't have some divine insight that there really is nothing there instead of deciding that their skills just show that there is nothing there and be happy with that - or not.

Of course, extend that to everything. Pull away from the facts of the game and put more ambiguous language in.

[–] The_Picard_Maneuver@startrek.website 22 points 1 year ago* (last edited 1 year ago)

I also like misdirection that doesn't result in anything.

"And where are you standing right now?" - "Ok, just checking."

After insight check on an honest npc: "As far as you can tell, he's telling the truth"

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[–] Kolanaki@yiffit.net 28 points 1 year ago

player rolls perception

DM: "you smell the distinct smell of gas building in the cave."

Player: "I cast fireball."

DM: "Alriiiiight... As the sparks ignite in your hand, the gas explodes, causing a cave in and burying the entire party under a mountain of rock. Congratulations, you are dead."

Player: "Why didn't you stop me?!"

DM: "You failed your wisdom check, dumbass."

[–] Deadlytosty@feddit.nl 12 points 1 year ago

I hate it when the "and this is where we end the session for tonight" part happens 10 minutes in... once had a high level party teleport to the complete opposite side of the map 10 minutes after starting... That is when I learned what high level really meant.

[–] RandomStickman@kbin.social 10 points 1 year ago

I have used all of these can confirm

[–] Marchioness@ttrpg.network 6 points 1 year ago

Instead of "that won't work" say "you can certainly try"

[–] callyral@pawb.social 6 points 1 year ago (1 children)

i was looking at the "all" tab and didn't see the community name so i thought DM stood for "direct message" and was quite confused

[–] The_Picard_Maneuver@startrek.website 9 points 1 year ago (1 children)

The direct messages you receive aren't like this too?

[–] KairuByte@lemmy.dbzer0.com 2 points 1 year ago

… and that’s where we’ll end our session!

[–] KeenFlame@feddit.nu 6 points 1 year ago

I have to pee I have to pee I have to pee I have to pee

[–] Thebazilly@ttrpg.network 3 points 1 year ago

Don't put this out there, I can't let my players see this!

[–] Jorgelino@lemmy.ml 2 points 1 year ago (1 children)

"Are you okay? This is the fifth time you went to the bathroom this session."

Hydration is just important to me