this post was submitted on 23 Mar 2024
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[–] PonyOfWar@pawb.social 22 points 8 months ago (1 children)

Honestly one of the AI applications I see real potential in. They can train the NPCs with an extensive backstory and the interactions with them could be way more dynamic than what we currently get for NPCs. Something like a more advanced version of "Starship Titanic", if anyone remembers that.

[–] swab148@startrek.website 3 points 8 months ago

I still have my copy of the book!

[–] DevopsPalmer@lemmy.dbzer0.com 7 points 8 months ago

I could see this being really fun and engaging, but also problematic. Dot hack/ sword art online vibes

[–] autotldr@lemmings.world 3 points 8 months ago

This is the best summary I could come up with:


In the midst of all of that success, NVIDIA is working on smaller and larger initiatives, but they all seem to have one thing in common: they are AI-centered.

One of these smaller initiatives comes from Ubisoft Paris, where a small team is testing out how to use AI, specifically Nvidia’s Audio2Face application and Inworld’s Large Language Model (LLM), to try to make a new generation of NPCs.

As we see many studios, especially under Microsoft, begin to form unions, like the recent announcement from Activision QA workers, it might be possible to alleviate some of the risks around introducing AI.

This could then allow the player to have a genuine conversation of discovery that provides a bespoke unique experience but would always still be true to the human writer's intention.

However, with the improvement of ChatGPT over time and image and video generation, there seems to be a more open mind around the idea of having some games use integrated large language models (LLMs) for NPC interactions.

There have even been mods for popular games like Grand Theft Auto 5, where you can talk to NPCs with ChatGPT running to answer queries.


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