this post was submitted on 12 Jul 2023
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If your character's starting off at level one, they're really only getting started with adventuring. You can let that be reflected in their backstory.

If you want to play a badass, starting above level 1 is allowed, though probably not recommended for new players still learning the rules of whatever system you're playing.

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[–] Kelliott@ttrpg.network 5 points 1 year ago

"I've never lost a fight."

"Jim, that's only because you've never even been in a fight."

[–] Flushmaster@ttrpg.network 4 points 1 year ago (2 children)

Considering that a real world new recruit who's only martial experience is about 8-10 weeks of basic training would probably be a second or maybe even third level fighter, first level characters aren't very impressive. If there's an actual zero next to "Experience" on your character sheet you aren't a grizzled veteran and you haven't seen anything rougher than a barfight. You probably lost that fight, too.

[–] Kasinik@ttrpg.network 3 points 1 year ago (1 children)

Can you explain your logic why someone just out of basic is above first level? (Not disagreeing, just would like to understand).

[–] lesbianspacevampire@ttrpg.network 2 points 1 year ago* (last edited 1 year ago)

Not OP but sure!

Consider that a level 1 commoner is like... well, let's just say the average American. Not your average gaming enthusiast, of course, but like, one of those folks working down at Wendy's, who probably weighs a little extra and won't take shit from you if you try an' start somethin'. Can probably run a mile in 15 minutes, or 20 minutes if they're in heels, but make that 12 minutes if cops are involved.

Speaking of cops, I feel like they're a pretty fair baseline of what a level 1 fighter would be. You know the type: usually a bit overweight, but they'll still run you down, and you can bet your sweet bippy they know how to use their guns. Some of the sneakier roguish types can evade them, but they do travel in pairs because hell if they're gonna take any chances against the action economy in this world.

Consider then that coming out of basic training, the average male needs to pass a test during which they must be able to perform, in sequence, ~40 pushups in 2 minutes, ~50 sit-ups in 2 minutes, and then run two miles in under 17 minutes, pretty much back to back.

This is in addition to actual skills learned. While most civilians can go to a shooting range and hit a target with a gun pretty well given half an hour of safety training, by comparison, basic training involves multiple hours per day of gun training for 6-8 weeks.

This is for army basic training, your basic-bitch grunt shooty boys, this isn't even the elite marine training or anything which would almost certainly be even higher levels of fighter!

[–] NekoKamiGuru@ttrpg.network 2 points 1 year ago* (last edited 1 year ago)

With literally zero XP you would never have won a fight against anything or learned a single lesson.

[–] Alediran@ttrpg.network 2 points 1 year ago (2 children)

Or play Exalted, initial Chargen gives you an initial badass.

[–] jjjalljs@ttrpg.network 2 points 1 year ago

I still maintain DND is kind of a bad first rpg. It's extremely idiosyncratic in its rules, and it's also a dream crusher that squeezes the creativity out of new players.

More people would be happy with Fate.

[–] Eagle0600@yiffit.net 1 points 1 year ago

That'd do it. White Wolf's Scion will do it too. Or Eclipse Phase..., really, there's a lot of systems where you start off as a badass.

None of those systems we've named have levels, though.

[–] CeruleanRuin@lemmy.one 2 points 1 year ago (1 children)

I'm still traumatized from the crit fail I rolled during a campaign five years ago.

I was playing a gunslinger, and made an admittedly foolish attempt to shoot a vermin crawling near my foot. I rolled a 1, and the DM ruled that meant I shot myself in the foot. I couldn't really argue with that outcome, but it was hard to come back from that. It was a harsh post-apocalyptic setting, which meant that the other characters were obliged to rib me for it incessantly, and my character could never seem to redeem himself afterwards.

[–] Eagle0600@yiffit.net 2 points 1 year ago* (last edited 1 year ago) (1 children)

I hate fumbles I hate fumbles I hate fumbles.

No, my basically competent character does not shoot themselves 5% of the time when they make an attack.

[–] CeruleanRuin@lemmy.one 3 points 1 year ago

To be fair, if I was aiming literally anywhere else but down at a rat crawling over my foot, it probably would have been a misfire or a bad ricochet.

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