this post was submitted on 01 Dec 2023
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[–] jol@discuss.tchncs.de 114 points 10 months ago (3 children)

Worse. All games used to let you create your own servers to play with friends. That's basically gone.

[–] GoodEye8@lemm.ee 76 points 10 months ago (2 children)

Not just that. People wonder why online games are so toxic, overly competitive and filled with cheaters. Matchmaking is the reason.

You don't have to be nice because chances are you're never going to play with those people again. All other matchmade players are just glorified bots, they're completely dehumanized. That means shitheads can act like shitheads without any repercussions. Compare that to community servers where the admin will ban you if you're an asshole. You even end up making friends because the same people will visit the same server.

And what's your purpose for playing when everyone you're playing with are glorified bots? Well your focus turns on you which in turn means your main metric of fun becomes your own skill. Since you can directly measure your own skill you look a things like wins/losses and kdr. You start to focus on things that correlate to competitive play and if the matchmaking is skill-based the game actually pushes you into sweats as the goal is to get you to a statistical 50% winrate. Now compare that to community servers where you're not pushed into sweats, the overall skill of players stays largely the same and because you'll be playing with people you know there no need to focus on being the best you can be, you can just mess around with others.

And of course cheating is a huge issue, but again it's one of those things where having an admin to vet sus players make a huge difference. The admin isn't infallible but cheating is less of an issue if you're playing with people you know.

But people would much rather give it all up and deal with toxicity, sweats and cheating because the server admin could be a badmin. But maybe I'm just old and am remembering the good old days when you could make friends playing on the same server.

[–] pc486@reddthat.com 21 points 10 months ago* (last edited 10 months ago)

Spot on!

Sometimes even cheaters could be dealt with without an admin in those days. Servers would have fun game settings and odd maps that would break cheating gameplay.

My brother and I often played CS in the same room, on opposing teams because we didn't like being cheated and didn't want to be cheaters. We found an empty server with a sniping-only map. Made for great fun and someone joined in about 15 minutes later. They seemed really good, so we joined together to see if we could make it challenging. The new guy was just too good, so we decided to swap back and forth with the new guy to see if one of us could make a 1v2 miracle happen. That's when we figured out he was impossibly aim hacking. Bummer, our fun game was toasted.

Then we realized the map settings had friendly fire on and a 5 second start delay. Aim hacks don't target your own teammates. A perfect trap was available: we'd headshot TK the cheater at game start and then 1v1 each other. The cheater tried swapping to the other team only to find my brother using the same TK tactic. Our cheating friend found himself without a chance to grift. Needless to say, he didn't hang around for long.

[–] fadingembers@lemmy.blahaj.zone 12 points 10 months ago (1 children)

Holy fuck I miss community servers

[–] AsterixTheGoth@lemmy.ml 1 points 10 months ago* (last edited 10 months ago)

I posted this above, but I really want to emphasize the point. The is not new, it's not rare, but we need to demand it and be angry when we don't get it. Dedicated servers should be the norm.

https://developer.valvesoftware.com/wiki/Dedicated_Servers_List

[–] MiddledAgedGuy 13 points 10 months ago (1 children)

I don't doubt this this is generally the case, but most of the games I enjoy playing with friends offer their own servers. Which got me thinking about it, and they tend to be indie games.

So it's not gone. Niche, perhaps.

[–] Swedneck@discuss.tchncs.de 5 points 10 months ago

it just reinforces the fact that the only games worth playing are indies and like 5 AAA ones

[–] AsterixTheGoth@lemmy.ml 2 points 10 months ago (1 children)

AKA dedicated servers. They exist now for games now, but are... well not rare, but very specific. Factorio has a dedicated server. Ark has a dedicated server. Valheim, Space Engineers (windows only), Satisfactory, to name a few that I've dealt with myself. Demand them. Punish devs who don't accommodate them with your wallets. No user dedicated servers, no purchase. Fuck you and the distributed info-scraping service you rode in on.

I have a list of games I will never buy because they have succumbed to the lure of hosted services with no user control, no dedicated server support. Those devs want control; they want to control you, how you play and how you interact with those you play with.

[–] LuckingFurker@lemmy.blahaj.zone 51 points 10 months ago (1 children)

Are we really going to convince ourselves now that Sony wouldn't have introduced a subscription at some point? Realistically the only reason Microsoft where the ones to popularise it is because Sony didn't get there first

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[–] DarkGamer@kbin.social 21 points 10 months ago (1 children)
[–] BolexForSoup@kbin.social 1 points 10 months ago (1 children)

I enjoy PC gaming as much as anyone but the simple fact is you can't do what a Series S does for $250 with a $250 PC. Plus with gamepass the math doesn't even need a napkin. It's simply the best deal in gaming right now, whether you're paying for online play or not.

[–] DarkGamer@kbin.social 3 points 10 months ago (1 children)

you can't do what a Series S does for $250 with a $250 PC. Plus with gamepass the math doesn't even need a napkin. It's simply the best deal in gaming right now, whether you're paying for online play or not.

The consoles themselves are often sold at a loss because they know they will make that money back on games. Which is a better value proposition is arguable, especially once you factor in how much more you'll be paying per game relative to steam sales, the ability of PCs to do things other than gaming, and the inevitable obsolescence of consoles. I can still play games on a modern PC from when steam was new.
Microsoft also offers a game pass for PC, but I'd rather own my games.

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[–] WldFyre@lemm.ee 11 points 10 months ago (1 children)

I thought WoW, RuneScape and the like pioneered online subscriptions?

[–] Franzia@lemmy.blahaj.zone 4 points 10 months ago

Everquest had a subscription. I think subscription models were common back then for being a member of a forum or getting a magazine or news letter.

[–] SexualPolytope@lemmy.sdf.org 11 points 10 months ago

This is why I exclusively play indie offline games. Also because my PC is getting old lol.

[–] JokeDeity@lemm.ee 9 points 10 months ago

I sleep like shit, but at least I'm happy with my PC.

[–] Default_Defect@midwest.social 8 points 10 months ago

Funny, I remember the playstation's online being dog shit and offline a ton.

[–] BolexForSoup@kbin.social 7 points 10 months ago (2 children)

I don’t think folks remember how truly shitty Nintendo‘s online service was when it was free. The fact is these companies will not put meaningful resources into them unless they are directly generating revenue. I hate it, but that’s reality.

[–] ALostInquirer@lemm.ee 8 points 10 months ago (1 children)

...It's improved? Doesn't it still handle communication weirdly (needing a separate app for voice chat), or is that on a game-by-game basis?

[–] BolexForSoup@kbin.social 5 points 10 months ago

It was awful prior. The netcode was terrible, MP was a joke on virtually every game.

[–] Kolanaki@yiffit.net 6 points 10 months ago* (last edited 10 months ago) (1 children)

It's still shitty even now that you pay for it. The free retro emulation doesn't offset the connection issues and massive lag, nor does it excuse the god awful store.

[–] BolexForSoup@kbin.social 1 points 10 months ago (1 children)

I still think they're 10 years behind but dude it was unplayable prior.

[–] averyminya 1 points 10 months ago

I played online on the Wii quite a lot, it was fine. Smash bros a ton, 007 Golden Eye and The Conduit, and good old MH Tri.

Literally a thousand hours in that last one alone most of which was spend online. Did you not use Ethernet? Wi-Fi was shitty for sure, because everybody had shitty wi-fi back then. (I'm also not saying it was amazing, but it was free and serviceable)

[–] AsterixTheGoth@lemmy.ml 5 points 10 months ago (1 children)

OK. I've been browsing through the Lemmy comments here, and I'm drucking funk, fuck you.

Once there was a utopia. YOU Killed it. Fuck you. Um not really a utopia, but whatever, fuck you.

The beginning of the end was Gears of War or Halo. It wasn't that they were particularly good, but they were easy. Anybody could just hop into a game. WOOOO! Game time. Then in came the corporations.

I need to give Epic a little bit of credit here. They've always been fighting against the establishment. So none of you remember the days of Unreal Tournament. You fucking mewling little pukes. The name Cliffy B means nothing to you. Once upon a time a game company made a FPS arena shooter game called Unreal Tournament. It was the sequel to their story based FPS called Unreal. It was amazing for its time, but who cares. They defined game engines in ways that are rippling to this day.

Blah blah blah, stuff, then they released a game called Gears of War. Ok, you're new here. Epic was used to releasing amazing games and then engaging with their players. I know the name CliffyB for a reason. Oh, but Microsoft is a Company. They are serious business. This is a store. Epic would release MapPacks for the UT games, and they would contain some serious work, and they were available for free. Nope said MS. This is a Store. You buy things here. Fight fight fight. Don't worry. The good guys (investment brokers) will win. Right.

But MS had Halo. Nobody here remembers the early source of Halo. The game that came before. I never played it myself, I just remember a high-school acquaintance talking about it. Something about Marathon. Yeah. Marathon, that seems like it was important. Hah ha ha ha, nothing.

Marathon becomes halo. Fuck. That's a lot of shit to contain to one sentence. Oh Well, you're dumb as fuck. Fuck you and your fucking modern ignorance.

"I can play Halo with my friends on my Xbos with such ease. I don't need to smart."

Begin the world of Consoles. This is way betterer. No brain need. Just two thumbs and some money.

"Oh, there is money here." said the people who have MBAs and not much else to speak of. (So do you know what MBA is for? It's for people who are fucking useless, but went to school anyways lol)

At this point, we need to lambaste Epic, because they took their success at game development and tried to turn it into power. "Fortnight FTW makes us have a store makes us infinite money!"

Ok, so now here we are. All the shitstains are in place, (including you lol, cough cough).

So now the people who are making decisions about games don't actually know the first fuck about anything. Not about storytelling, not about non-linear storytelling, not about emergent gameplay, not about basic gameplay. They don't understand what compels instrumental play vs free play. What they understand is that things "NAMES" sell, and you will buy.

And you're buying. Look at all the dollars you're spending on...

[–] Rooskie91@discuss.online 2 points 10 months ago* (last edited 10 months ago)

The beginning of the end was Gears of War or Halo.

Hey now I have many fond memories of playing user made maps in Halo CE on PC. For me it was when Duke Nukem Forever flopped. Everyone preordered it and it started a long line of games being delivered buggy and incomplete.

Halo 2 was the one actually on x box live.

[–] FrenLivesMatter@lemmy.today 2 points 10 months ago (1 children)

What if I told you servers cost money. No servers, no online gaming.

[–] Swedneck@discuss.tchncs.de 10 points 10 months ago (2 children)

yet somehow it's free on PC, hmmmmm

[–] FrenLivesMatter@lemmy.today 4 points 10 months ago (1 children)

Ah right, good point. Perhaps the cost calculations work differently then. Consoles are much cheaper to buy than PCs because the manufacturers expect to make money on their subscription services. I'm pretty sure neither Microsoft nor Sony make any profit on selling the hardware, but they have to make profit somewhere.

[–] Rinox@feddit.it 4 points 10 months ago* (last edited 10 months ago) (1 children)

They profit through the 30% cut on any software sale. The cost equation for online subscriptions is as follows:

"Can we get away with it?" "Yes we can" The end.

On PC they can't get away with it because there's no single company controlling everything, so you either get every single company asking for an online subscription, you find other ways to monetize. Closest so far is Microsoft's game subscription thingy and others like that. It's not the same, but I'm pretty sure that's the only way they've managed to convince enough people to pay a subscription on PC for now.

[–] FrenLivesMatter@lemmy.today 2 points 10 months ago

Well, save your money and buy a PC then.

[–] soggy_kitty@sopuli.xyz 1 points 10 months ago* (last edited 10 months ago)

To be fair almost every popular multiplayer game has online micro transactions or a premium subscription model.

It feels free from your perspective but there are a chunk of users paying for the servers under the Pareto principle.