this post was submitted on 27 May 2024
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[–] call_me_xale@lemmy.zip 8 points 6 months ago* (last edited 5 months ago) (2 children)

Roughly in order, I think:

  • StarCraft: Brood War
  • Subnautica
  • FTL: Faster than Light
  • Spec Ops: The Line
  • Risk of Rain Returns
  • Portal
  • Dead Cells
  • Hades
  • Team Fortress 2
  • Borderlands 2
  • Satisfactory

Honorable mention:

  • Unreal Tournament 2004
  • The first two Golden Sun games
  • SOMA
  • Diablo II
  • Diablo III
  • TLoZ: Link's Awakening

Looking over this, it seems like I'm drawn to games that have either unusually good writing, very long skill curves, or (e.g., #1) both.

UT2004 sneaks in for being the absolute best LAN-party game ever (fight me). I think Link's Awakening is mostly just nostalgia though. πŸ˜‹

Edit: bumped UT2004 down to "honorable mention" because I somehow forgot the billion hours I've sunk into Satisfactory. Still very curious to see where that game goes story-wise after the 1.0 launch, though.

[–] squid_slime@lemm.ee 3 points 6 months ago (1 children)
[–] call_me_xale@lemmy.zip 2 points 6 months ago (1 children)

Funny story about that one: my first time playing it, I actually found it a bit too... visceral, and had to stop after getting a couple hours in - I only came back to play it all the way through several years later.

In the intervening time, I learned that one of the developers, when asked whether the game had a "good ending", said something along the lines of "that's when the player stops playing in disgust".

Guess I got the good ending.

[–] squid_slime@lemm.ee 3 points 6 months ago* (last edited 5 months ago) (1 children)

Its a great anti war message marketed to the pro war gamers.

[–] call_me_xale@lemmy.zip 2 points 5 months ago

It's also just an incredible deconstruction of the "modern warfare" shooter genre. It screams at the player, "hey, hold up a sec, think about those people you're shooting".

I think it's part of why the only other shooters I like are TF2 and the Borderlands series, both of which frame the violence with a distinctly fantastical, escapist setting, intentionally distancing the game from reality.

[–] henfredemars@infosec.pub 3 points 6 months ago

Can’t stop playing FTL years later.

Weirdly Monster Train has a similar flavor to me in play style.