this post was submitted on 22 May 2024
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Steam Deck

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TL;DR: Antec is going to be selling a Steam Deck competitive device, based on the Ayaneo Slide. The device has a slide up screen that reveals a keyboard, which is good because using desktop windows is much easier with a keyboard. However the device's lowest estimated power draw at low/no load is 15w, meaning it will use comparable power to the deck running at max power. This means the battery life will probably be pretty rough when compared to the Deck. It will also likely have a much higher price point.

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[–] MossyFeathers@pawb.social 28 points 6 months ago (1 children)

Same. I just can't imagine using anything other than Linux for this kinda handheld. Like, I'm mainly a Windows user and I can't imagine trying to use windows on my steam deck. When you want to make a gaming-focueed handheld like this, you want as much performance as you can squeeze out of the hardware. You're not doing that with windows.

[–] Meansalladknifehands@lemm.ee 2 points 6 months ago (2 children)

I understand what you're saying, but that doesn't have to be true. Many of the games are made to be run on windows, windows is still a effecient os, it's just a lot of bloat, which can be disabled. Also a lot of optimizations in nt has been done for gaming, features which are missing in the linux kernel, but there are RFCs to add nt like synchronization primitives, in the linux kernel.

[–] Opafi@feddit.de 28 points 6 months ago (1 children)

windows is still a effecient os, it's just a lot of bloat

I like that contradiction.

which can be disabled

Pretty sure it can't, especially not "officially" by the device manufacturer and certainly not in a way that keeps those debloat settings in place over the next few large updates.

[–] Meansalladknifehands@lemm.ee 3 points 6 months ago (1 children)

How is it a contradiction, theres bloat software installed on windows, which can be disabled? Ubuntu to me is also bloated but that doesn't mean that the OS is slow.

Yes they can be disabled, do you think governmental entities would run windows without being able to disable a lot of the features?

[–] jjlinux@lemmy.ml 4 points 6 months ago (1 children)

Ubuntu is THE distro that fucks it all up regularly. Most other distros have little to no bloatware.

[–] Meansalladknifehands@lemm.ee 2 points 6 months ago* (last edited 6 months ago) (1 children)

The bloatware is not the point!! I am talking about the kernel!

[–] jjlinux@lemmy.ml 4 points 6 months ago (1 children)

The kernel is one of the main issues. Nobody can touch that hot mess other than Microsoft, and they do a crappy job at that. And you're the one that brought up the bloatware, and said it can be fully disabled (which isn't true). As for government use, read a bit and see how many governments are moving away from Windows, and many more that already have. Dude, nobody cares if you want to use Windows, have at it, but there's no need for you to try to push that crap on some of us that have already been there and now know better. Enjoy Cortana, or copilot or whatever they are calling that dumb shit these days.

[–] Meansalladknifehands@lemm.ee 2 points 6 months ago (1 children)

I'm not a windows user, I would be considered more of a power user, because I use it professionally and at home, both handling servers and software development. Don't get me wrong I hate windows user interface more then anything. But I'm not in denial, windows kernel is a very good kernel for gaming, it has a lot of features that doesn't exist yet. Where do you think the kernel devs for linux take their inspiration from, my god they are adding stuff like windows NT thread primitives to the linux kernel.

First of all, you're just making up stuff, you have no idea what the code base of the Microsoft kernel looks like. Second, who do you think develops the linux kernel, a lot of them are Microsoft engineers, most linux kernel devs nowadays are hired by big tech companies, because they all have a stake in linux, it's one of the main reasons why linux is evolving so rapidly.

Third looking from the outside the Microsoft kernel is pretty amazing for what it does, backwards compatible, you can still run windows 98 software on windows 11, it's fast and efficient, you have yet to prove that it's slower than linux.

Bro no large or medium sized government entities are using anything else, even if they do, it's for a little while and then they go back. You know why? Microsoft office, exchange, outlook, there is no other good alternative, good lucking telling their employees that they are going to learn libre office and linux. They can't even handle windows properly.

Most if them have already spent years building their infrastructure around windows and Microsoft office suite, and they are not changing anytime soon.

[–] jjlinux@lemmy.ml 1 points 6 months ago

Fine, you aeain. Enjoy. 🙄

[–] MossyFeathers@pawb.social 15 points 6 months ago (1 children)

Many of the games are made to be run on windows, windows is still a effecient os, it's just a lot of bloat, which can be disabled.

A) as someone else pointed out, "bloat" and "efficient" are exclusive to one another. Now, you can argue that windows is efficient in some areas and bloated in others, but "bloat" and "efficiency" are mutually exclusive when applied generally.

B) yes, most, if not all of it, can be disabled through registry edits and 3rd party hacks. However, in my experience, the more you try to debloat windows, the more unstable it gets. Then, it will all come back eventually via updates, which means you get to disable it all again. Finally, again in my experience, the more you try to debloat windows, the less stable it gets, and this carries over even when the OS reinstalls/reenables bloat you tried to get rid of. Seriously, my experience is that even after windows updates rebloat everything, the OS remains unstable, and becomes even more unstable after you debloat again. Granted this was with windows 10, but I imagine the same is more or less true for windows 11.

Also a lot of optimizations in nt has been done for gaming, features which are missing in the linux kernel, but there are RFCs to add nt like synchronization primitives, in the linux kernel.

C) and yet, iirc, recent Linux vs Windows 11 benchmarks show Windows games running on Linux via Proton/Proton-GE anywhere from slightly slower to slightly faster than Windows, despite requiring translation layers to run; while the Linux-native games typically run faster than their Windows counterparts.

Windows is just that bloated.

[–] Meansalladknifehands@lemm.ee 2 points 6 months ago (2 children)

Bloat is in the form av pre installed software and services that can be turned of, Windows is not slow or resource hungry.

You're the one contradicting yourself when you're saying that linux requires a Translation layer. And the translations are not always 1:1. Please show me the benchmarks.

[–] jjlinux@lemmy.ml 4 points 6 months ago (1 children)

Windows IS resource hungry. No matter what hardware you run your OS on, any Linux Distro will leave Windows in the dust when managing resources, guaranteed.

[–] Meansalladknifehands@lemm.ee 1 points 6 months ago (1 children)

Show me the benchmarks, stop changing topic.

[–] jjlinux@lemmy.ml 1 points 6 months ago (1 children)

You can start by looking at your downvotes, and I didn't downvote even one of your comments.

Then, there's plenty out there, but I will humor you with 1 to get you started:

https://www.softwaretestinghelp.com/linux-vs-windows/

Now, if you like Windows, that's fine, nobody really cares, but that doesn't make Windows good in any way, shape or form.

[–] Meansalladknifehands@lemm.ee 1 points 6 months ago

You send some shit article, like wtf is that all you have?

Yes I have a hard time finding benchmarks where the game runs faster on linux, are you going to find some blog post again?

[–] MossyFeathers@pawb.social 1 points 6 months ago* (last edited 6 months ago) (1 children)

You're the one contradicting yourself when you're saying that linux requires a Translation layer. And the translations are not always 1:1. Please show me the benchmarks.

How is this a contradiction? It seems like it'd be the opposite. Translation layers reduce performance as they translate programs from one system to another, so the fact that Linux can run games in a translation layer and still get as good, or better, performance than Windows means that Linux is fast enough to make up for the translation layer performance penalty.

Regardless, here are some benchmarks.

From 2019, Windows 10 vs Pop_OS:

https://www.forbes.com/sites/jasonevangelho/2019/07/17/these-windows-10-vs-pop-os-benchmarks-reveal-a-surprising-truth-about-linux-gaming-performance/?sh=6035a5e65e74

While these are all in 1080p, several are also running in translation layers. The ones that are running native were faster in Linux, while the ones running in proton achieved roughly the same performance. This was also 4~5 yrs ago, and proton has improved a lot. Additionally, these were run on an Nvidia card using their proprietary drivers, and Linux is known to be AMD-biased.

So here's another one from a couple years ago with Windows 11 vs Manjaro (benchmark totals for 4k, 1440p and 1080p at the end): https://m.youtube.com/watch?v=xwmNLqJL7Zo

While they found that games tended to perform better on windows in 4k, they also found that games in 1440p were roughly the same while 1080p averaged faster on Linux despite running in a mix of proton, Proton-GE, and wine. This is also a couple years old though, and while the average might be better on Linux, there were some pretty significant performance gaps at the top and bottom of the chart.

Here's a third one from about 6 months ago. This was pretty highly circulated on Lemmy, so I'm surprised you didn't see it, but here it is:

https://discuss.tchncs.de/post/5340976

They claim to have seen an average 17% improvement on the games they benchmarked, and included a video of the benchmarks. There was a later benchmark where they claimed they got +20% performance using a tweaked version of Garuda Linux, but that required user tweaks and I'm mainly concerned with "un-tweaked" performance.


Linux isn't perfect, and if you want to play games with no hassle, then Windows is probably still your best bet. However, in situations where you're trying to squeeze as much performance as you can out of an underpowered device, Linux just seems obvious. You have standardized hardware that allows you to spend the time and effort to iron out bugs and deficiencies with fewer edge cases than you'd get with non-standardized hardware. I think that's why Steam(Deck) OS is so good. It runs on standardized hardware and so it's easy for Valve to configure and optimize for user-friendliness because they don't have to worry about ten billion different hardware configurations.

Also, as a side note, I've found that older games just run better on Linux. They ironically tend to be way less of a hassle to get working. It's because Wine (and I think Proton/Proton-GE) have compatibility for 16bit programs, while windows doesn't. You have to run a virtual machine with Windows XP or earlier to run 16bit programs, and I've found that to be a mess.

Seriously, I cannot get a Windows 98 virtual machine set up on Windows 10 to save my life. It just won't properly install on software like VMWare, and I've had to resort to actual PC emulators to get 16bit games to run on a modern windows PC (which are slow as fuck). I've read it has something to do with AMD CPUs? I don't know what the specific issue is though, just that it supposedly works just fine on Intel but not AMD. However, I haven't encountered that mess on Linux.

Edit: as an amusing side-side note, I'm old enough that a number of my favorite games from when I was growing up are no longer able to run on Windows because they require a 16bit OS (or a 32bit OS with 16bit compatibility). Despite that, my grandfather's Hoyle card game that's older than I am, still somehow runs flawlessly on Windows 10. What the fuck?

[–] Meansalladknifehands@lemm.ee 1 points 6 months ago

I don't know how to tell you, but these benchmarks doesn't say anything if there's not any technical discussion. Sometimes yes games run better on linux, and the reasons are not that linux is faster. It has to do with mainly two reasons, dx10 or dx11 might cause bottleneck that is resolved by the translation layer in vk3d, for games that have that issue. Second all the features of dx is not supported, you might think that the game looks ok in linux while it looks and feels different on windows. You might have shadows or lightning that is rendered differently, you put your graphics settings on ultra and on windows that might include hdr and linux it doesn't exist. So of course the games run faster if it doesn't have to do the same work. The game literally runs through a translation layer, it's not fucking magic.

You think a youtube video or some fucking idiot at Forbes is going to convince me.

This is a benchmark that you can trust. https://www.phoronix.com/review/nvidia2022-windows11-linux

https://www.phoronix.com/review/radeon2022-windows-linux