Clearly a management issue, devs have what it takes to deliver quality games but impossible deadlines just kills the potential
not just impossible deadlines, but also management's apathy towards users, tolerance/encouragement of toxicity at work, and bias towards making games as aggressively next gen as possible
Clearly a management issue, devs have what it takes to deliver quality games but impossible deadlines just kills the potential
not just impossible deadlines, but also management's apathy towards users, tolerance/encouragement of toxicity at work, and bias towards making games as aggressively next gen as possible