Just trying to start a conversation and see what people are interested in. Nothing special about the categories - add anything you want to talk about.
Favorites limited to ones I've played.
Overall: Fallen by Perplexing Ruins. Love the setting, atmosphere and mechanics. I have some quibbles about healing in the default rules but want the Fear mechanic in everything. It's great for both groups and solo.
Combat: Lancer by Massif Pres
Solo: Broken Shores by BlackOath Entertainment. I haven't managed to keep a PC alive for longer than an in-game week, but it's awesome. Runner-up is Riftbreakers, also by BlackOath. Much less deadly and more heroic. Also the best run-a-group-solo that I've seen.
Magic system: Path of the Aram Thyr by BlackOath, again. Another solo, and I'm not a fan of the game-play loop, as written, but that is easily fixed by making your own narrative/PC goals. And the magic system is so cool.
Supplement: Lots here, but from what I've used in games is a tie between Into the Cess & Citadel and Into the Wyrd and Wild, both by Feral Indie.
I've got a large TBR/TBP pile, so a couple of things I'm very excited about: Across a Thousand Dead Worlds (BlackOath), Salvage Union (Leyline) and Goblinville (Narrative Dynamics). The current top of the TBP is Pirate Borg, Runecairn and WWN.
I've been running and playing the Avalon Hill edition of RuneQuest III (with a few necessary modifications and with supplemental rules from Basic Roleplaying for other genres) for nearly 40 years now. I also play in a game which is theoretically D&D, but in reality is mostly theatre of the mind in which we occasionally roll a D20 to meet a number set by the DM.