Bevy

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A community for discussion around the bevy game engine! https://bevyengine.org/

founded 11 months ago
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It was an interesting task and I learned a lot about how meshes are represented internally.

Initially I used 8 vertices for each wall. But then I discovered that if I needed a different color and normal for each side, then I needed a different vertex! So I reworked the mesh generation to make 20 vertices per mesh (for each side with no bottom).

The project is open source, so if you are interested in the implementation, you can take a look at mesh_update_system. I organize my modules as plugins, so you can copy the module and its submodules into your game with some minor edits and enable WallPlugin.

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The model made by @YaraGardaria, was posted before in @blender@lemmy.world.

Bevy looks quite nice with normal maps and good lighting settings.

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It's a high level networking crate for the Bevy game engine.

After quite some R&D from UkoeHB in Discord and I, the library now features entity visibility control for clients!

The new companion crate bevy_replicon_attributes extends replicon visibility with a highly ergonomic attributes-based API.

See the changelog for a full list of changes.

📦bevy_replicon
📦bevy_replicon_attributes

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Love Bevy asset reloading feature! (files.mastodon.social)
submitted 10 months ago* (last edited 10 months ago) by Shatur@lemmy.ml to c/bevy@programming.dev
 
 

To implement object buttons reloading when changing metadata files, I simply added a system that respawns buttons when metadata changes. Complete separate preview system automatically updates the image. So convenient.

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Intro to a blog series this person is starting up for constructing features for their game in bevy

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Bevy 0.12 (bevyengine.org)
submitted 11 months ago by mac@programming.dev to c/bevy@programming.dev