Arknights

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Arknights is a free-to-play mobile Tower Defense gacha game developed by Hypergryph. Lemmy users, please visit the original instance for the full rules. But TL;DR, No NSFW art, very low effort shitposts, english only, no AI art, no excessive self-promo.

founded 1 year ago
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Hello there! I've painstakingly compiled all the info on the new operators from The Rides to Lake Silberneherze into easy to read pictures:

Harold

  • Trying to explain CN's elemental damage with EN's constraints is very annoying and I really do apologize if the reminder text is too wordy, Valarqvin can't come to EN soon enough to finally set things straight.
  • Tho, isn't it a bit strange that HG is giving a free Wandering Medic in an event with no elemental damage? (the impairment types, not the 4th damage type)
  • All in all, Harold feels like he's yet another operator lost in huge pile of tech operators Arknights already got.

Leto

  • Heh, Chen voices Leto in CN.
  • Leto's talent giving +21 ASPD to Rosa or Istina definitely aint bad
  • I do hope Chinese players playtest Leto S2 ASAP and not just ignore her just because she's a 5 star, I really wanna know how it works and whether there's any loopholes.
  • Even if worst comes to worst, she'll definitely have a home in Bearknights.

Degenbrecher

  • Now, some of you will wonder why did I translate Degenbrecher's keyword as Disarm when its more accurately translated as "Tremble" (战栗/zhàn lì)? Well, its because the first question most people will ask when they see Degenbrecher playable will be, "can Degenbrecher Disarm?"
  • Tho speaking of Disarm, it sure is very nerfed compared to the enemy version isn't it? Not only does it require blocking to even work so ranged enemies can still shoot, it can't even prevent enemy skills unlike the enemy version.
  • Huge missed opportunity not hiring Mace the voice actress to voice Degenbrecher's CN dub, when Degenbrecher is called a mace in Chinese (锏/Jian)
  • It's really concerning that Degenbrecher S3 has both the invincibility of Chen S3 and AOE coverage of Irene S3, and its an auto charge skill to boot.

Development Notes

  • Inspired by my Endfield spinoff post, this batch of operator patch notes are the first to be made in 1.5k resolution (2168x1220)! I've used 1080p for the longest time, but the size constraint is starting to really creep in as new ops with more and more text come in.
  • And with the new resolution comes a new layout, which means pretty much all the legacy bits from my early days are gone now.
  • But I gotta admit, this batch of operator patch notes are very rushed, they don't have as much detail as I'd liked especially with the backgrounds.
  • Avro is a really neat font, but it's definitely not applicable in every situation.

And finally, if you're still here Boelthor, I just want to say:
Minal 'Aidin wal-Faizin.

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Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Swordmaster: Degenbrecher

Trait: Normal attacks deal damage twice

Stats

HP ATK Attack Interval Deployment Cost
2891 685 1.3s 19 -> 21 -> 23
DEF RES Block Redeploy Time
389 0 2 70s

Trust bonus: ATK +50, DEF +50

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Improves Talent 1 ATK +23 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

When dealing damage, there is a 10% chance to increase ATK to 160% (+5%), and the target will be [Shaken] for 5 seconds

[Shaken]: Unable to use normal attacks when blocked

  • Talent 2

Ignores 25% (+5%) DEF when attacking [Shaken] targets

Skills

  • S1: 0/5 (0/3) Initial SP, Offensive Recovery, Automatic Activation

The next attack deals 190% (220%) ATK as Physical Damage twice to 6 surrounding enemies

  • S2: 5/12 (10/12) Initial SP, Offensive Recovery, Manual Activation

Immediately slashes twice at 5 (6) ground enemies in front; slashes thrice at blocked enemies instead. The chance of activating Talent 1 is increased to 100%, and each slash deals 280% (310%) ATK as Physical Damage

Can store 2 charges

  • S3: 15/33 (20/30) Initial SP, Automatic Recovery, Manual Activation

Slashes 10 times at enemies, each slashing dealing 200% (235%) ATK as Physical Damage to 6 enemies. The chance of activating Talent 1 is increased to 100%, and each slash drags enemies towards Degenbrecher moderately

When the skill ends, deals 300% (330%) ATK as Physical Damage, and drags all enemies towards Degenbrecher significantly

Base Skills

E0: When assigned to a Trading Post, order acquisition efficiency +20% (E2: +25%) and the order limit -2 (E2: -6) (to a minimum of 1)

E2: When assigned to a Trading Post, order acquisition efficiency +25% for every 5 order limit provided by Operators stationed at that Trading Post, up to a maximum of +100% efficiency

5* Lord: Leto

Trait: Can launch Ranged Attacks that deal 80% of normal ATK

Stats

HP ATK Attack Interval Deployment Cost
2490 720 1.5s 17 -> 19 -> 19
DEF RES Block Redeploy Time
375 10 2 70s

Trust bonus: ATK +75

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 DEF +25 Improves Talent DP Cost -1

Talent

When Leto's skill is active, all [Ursus Student Self-Governing Group] Operators gain +21 (+3) ASPD

Skills

  • S1: 10/39 (15/35) Initial SP, Automatic Recovery, Manual Activation, 35s Duration

ATK +34% (+45%); ASPD +35 (+45)

  • S2: 12/35 (16/28) Initial SP, Automatic Recovery, Manual Activation, 25s Duration

When activated, immediately activates the skills of all other [Ursus Student Self-Governing Group] Operators whose skills are ready

Leto gains +80% (+115%) ATK; attacks 1 extra target; and ranged attacks no longer deal reduced damage

Base Skills

E0: When assigned to be the Trainer in the Training Room, Guard Operators’ Specialization training speed +30%

E2: When assigned to a Factory, if Gummy is assigned to a Trading Post, Battle Record formula related productivity +35%

5* Wandering Medic: Harold

Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)

Stats

HP ATK Attack Interval Deployment Cost
1550 420 2.85s 12 -> 14 -> 14
DEF RES Block Redeploy Time
100 10 1 70s

Trust bonus: Max HP +150, ATK +35

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves Talent DP Cost -1

Talents

  • Talent

Targets within Harold's Attack Range who have received over 50% Elemental Damage will receive 18% less Elemental Damage

Skills

  • S1: 20/32 (20/30) Initial SP, Automatic Recovery, Manual Activation, 30s Duration

ATK +70% (+90%)

  • S2: 15/35 (18/30) Initial SP, Automatic Recovery, Manual Activation, 25s Duration

ASPD +80 (+100); prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases to 200% (250%)

Base Skills

E0: When assigned to the Reception Room, Clue search speed increases by 10%

E2: When assigned to the Reception Room, increases the likelihood of obtaining Clues corresponding to the faction of the other Operator assigned to the Reception Room (no effect if there are no other Operators in the Reception Room)

Module Information

Operator Mod Level Stat Gains Effect
Goldenglow 1 HP +90 ATK +22 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator's ATK)
2 HP +110 ATK +32 Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% -> 340% of Goldenglow's ATK as Arts damage to enemies in a small area
3 HP +125 ATK +38 Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 340% -> 360% of Goldenglow's ATK as Arts damage to enemies in a small area
Kjera 1 HP +65 ATK +18 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 HP +90 ATK +23 Talent upgrade: ATK +13% -> +18%, when there are two or more ground tiles within Attack Range, ATK +19% -> +24%
3 HP +102 ATK +28 Talent upgrade: ATK +18% -> +21%, when there are two or more ground tiles within Attack Range, ATK +20% -> +27%
Rockrock 1 HP +50 ATK +13 DEF +11 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased to 35%, up to 110% of the operator's ATK)
2 HP +70 ATK +15 DEF +14 Talent upgrade: Gain +4% ATK every 15s -> 10s when this unit remains on the battlefield, stacking up to 4 times
3 HP +80 ATK +18 DEF +16 Talent upgrade: Gain +4% ATK every 10s when this unit remains on the battlefield, stacking up to 4 times; gains +5 ASPD when fully stacked
Minimalist 1 HP +60 ATK +20 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 HP +85 ATK +25 Talent upgrade: When attacking, has a 30% -> 35% chance to increase that ATK to 150% -> 155%
3 HP +100 ATK +30 Talent upgrade: When attacking, has a 35% chance to increase that ATK to 155% -> 160%
Click 1 ATK +15 DEF +10 Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 ATK +20 DEF +13 Talent upgrade: Click and her Drones gain +12 -> +15 ASPD
3 ATK +25 DEF +15 Talent upgrade: Click and her Drones gain +15 -> +18 of ASPD
Degenbrecher 1 HP +80 ATK +35 DEF +35 Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills
2 HP +100 ATK +44 DEF +44 Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 160% -> 165%, and the target will be [Shaken] for 5 seconds
3 HP +120 ATK +50 DEF +50 Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to 165% -> 170%, and the target will be [Shaken] for 5 seconds
Reed the Flame Shadow 1 HP +105 ATK +32 Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP +145 ATK +42 Talent upgrade: When healing an ally, the healing amount is increased by 3%, and Reed the Flame Shadow heals herself for 50% -> 55% of the amount healed
3 HP +160 ATK +50 Talent upgrade: When healing an ally, the healing amount is increased by 3% -> 5%, and Reed the Flame Shadow heals herself for 55% -> 60% of the amount healed
Hibiscus the Purifier 1 HP +100 ATK +25 Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP +120 ATK +33 Talent upgrade: Attacks inflict 12% -> 17% Arts Fragility to the target for 5 seconds
3 HP +140 ATK +40 Talent upgrade: Attacks inflict 17% -> 20% Arts Fragility to the target for 5 seconds
Vendela 1 HP +105 ATK +23 Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP +122 ATK +30 Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 15% -> 20%
3 HP +143 ATK +38 Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range by 20% -> 23%
Lee 1 ATK +57 DEF +35 Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times
2 ATK +69 DEF +43 Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -14 -> -17 and Lee has ASPD +14 -> +17; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
3 ATK +76 DEF +50 Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD -17 -> -20 and Lee has ASPD +17 -> +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Suzuran 1 HP +90 ATK +38 Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time
2 HP +110 ATK +43 Talent upgrade: Enemies in range that are Slow are inflicted with 20% -> 21% Fragile effect and 5% Enfeeble for an equivalent duration
3 HP +120 ATK +46 Talent upgrade: Enemies in range that are Slow are inflicted with 21% -> 22% effect and 5% -> 8% Enfeeble for an equivalent duration
Carnelian 1 ATK +65 DEF +30 Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases by 3% for each enemy in range (up to 15%)
2 ATK +85 DEF +35 Talent upgrade: Improves own SP recovery rate by +0.6 -> +0.8 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
3 ATK +95 DEF +38 Talent upgrade: Improves own SP recovery rate by +0.8 -> +1.0 when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
Weedy 1 ATK +46 DEF +30 Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles
2 ATK +60 DEF +36 Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced by 5s
3 ATK +68 DEF +40 Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced by 8s

Credits:

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submitted 11 months ago* (last edited 11 months ago) by MJYW@kbin.social to c/arknights@kbin.social
 
 
Operator Mod Level Stat Gains Effect
Goldenglow 1 HP+ ATK+ Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased, up to 110% of the operator's ATK)
2 HP++ ATK++ Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing an increased amount of Goldenglow's ATK as Arts damage to enemies in a small area
3 HP+++ ATK+++ Talent upgrade: When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing a further increased amount of Goldenglow's ATK as Arts damage to enemies in a small area
Kjera 1 HP+ ATK+ Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 HP++ ATK++ Talent upgrade: ATK further increased, when there are two or more ground tiles within Attack Range, ATK increases to a higher amount
3 HP+++ ATK+++ Talent upgrade: ATK even further increased, when there are two or more ground tiles within Attack Range, ATK increases to an even higher amount
Rockrock 1 HP+ ATK+ DEF+ Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (the initial amount is increased, up to 110% of the operator's ATK)
2 HP++ ATK++ DEF++ Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times
3 HP+++ ATK+++ DEF+++ Talent upgrade: Gain +4% ATK at a shorter interval when this unit remains on the battlefield, stacking up to 4 times; gains ASPD when fully stacked
Minimalist 1 HP+ ATK+ Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 HP++ ATK++ Talent upgrade: When attacking, has an increased chance to increase that ATK to a higher amount
3 HP+++ ATK+++ Talent upgrade: When attacking, has an increased chance to increase that ATK to an even higher amount
Click 1 ATK+ DEF+ Trait upgrade: Controls a Drone to deal Arts damage to an enemy; When the Drone continuously attacks the same enemy, its damage will increase (up to 120% of the operator's ATK)
2 ATK++ DEF++ Talent upgrade: Click and her Drones gain a greater amount of ASPD
3 ATK+++ DEF+++ Talent upgrade: Click and her Drones gain an even greater amount of ASPD
Degenbrecher 1 HP+ ATK+ DEF+ Trait upgrade: Normal attacks deal damage twice; Deals 10% more damage with skills
2 HP++ ATK++ DEF++ Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to a higher percentage, and the target will be [Shaken] for 5 seconds
3 HP+++ ATK+++ DEF+++ Talent upgrade: When dealing damage, there is a 10% chance to increase ATK to an even higher percentage, and the target will be [Shaken] for 5 seconds
Reed the Flame Shadow 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP++ ATK++ Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for a greater portion of the amount healed
3 HP+++ ATK+++ Talent upgrade: When healing an ally, the healing amount is increased, and Reed the Flame Shadow heals herself for an even greater portion of the amount healed
Hibiscus the Purifier 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP++ ATK++ Talent upgrade: Attacks inflict a stronger Arts Fragility to the target for 5 seconds
3 HP+++ ATK+++ Talent upgrade: Attacks inflict an even stronger Arts Fragility to the target for 5 seconds
Vendela 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt
2 HP++ ATK++ Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range further
3 HP+++ ATK+++ Talent upgrade: Increases the healing received of the allied unit with the highest max HP within Attack Range even further
Lee 1 ATK+ DEF+ Trait upgrade: Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP); When DP is consumed by this unit's Trait, gain +4% ATK, stacking up to 5 times
2 ATK++ DEF++ Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD further reduced and Lee has ASPD further increased; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
3 ATK+++ DEF+++ Talent upgrade: When Lee is blocking an enemy, the enemy has ASPD even further reduced and Lee has ASPD even further increased; If there is only one enemy within the surrounding 8 tiles, this effect is doubled
Suzuran 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage, and Slow the enemy for a moderate period of time
2 HP++ ATK++ Talent upgrade: Enemies in range that are Slow are inflicted with a stronger Fragile effect and a certain amount of Enfeeble for an equivalent duration
3 HP+++ ATK+++ Talent upgrade: Enemies in range that are Slow are inflicted with an even stronger Fragile effect and a stronger Enfeeble for an equivalent duration
Carnelian 1 ATK+ DEF+ Trait upgrade: Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage; Damage increases with the number of enemies in range (up to 15%)
2 ATK++ DEF++ Talent upgrade: Improves own SP recovery rate by a higher amount when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
3 ATK+++ DEF+++ Talent upgrade: Improves own SP recovery rate by an even higher amount when SP is above the limit; If the skill is activated when Charged, becomes less likely to be targeted by enemies
Weedy 1 ATK+ DEF+ Trait upgrade: Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1; Can be deployed on ranged tiles
2 ATK++ DEF++ Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is reduced
3 ATK+++ DEF+++ Talent upgrade: Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; the redeployment time of the Water Cannon is further reduced

Notes:

  • Degenbrecher base Talent: When dealing damage, there is a 10% chance to increase ATK to 160%, and the target will be [Shaken] for 5 seconds
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Unique banner where you can pick 5 stars and 6 stars to pull on banner.
List contains:

  • 6: Eyjafjalla / Nightingale/ Ifrit / Saria/ Silverash / Schwarz / Mostima / Aak / Ceobe / Phantom / Magallan / Siege

  • 5: Ptilopsis/Lappland/Specter/Platinum/Meteorite/Skyfire/Mayer/Warfarin/Nearl/Projekt Red/Cliffheart/Provence/Firewatch/Texas/Pramanix/Istina/Sora/Manticore/Swire/Glaucus/Astesia/Executor/Waai Fu

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Splash art

Kit

E2 art

Tap animation

Deploy and heal animation

S2

Imgur album

5* Wandering Medic: Harold

Artist: 一千
CN VA: 董胜章
JP VA: Yamazaki Takumi

Trait: Restores the HP of allied units and recovers Elemental Damage by 50% of ATK (can recover Elemental Damage of unhurt allied units)

Talent: Targets within Harold's Attack Range whose Elemental Damage received exceeds 50% will obtain a certain amount of Elemental Damage reduction

S1L7: ATK +70%

S2: ASPD increases; prioritizes healing targets with the highest Elemental Damage taken. When healing a target that has received over 50% Elemental Damage, the Elemental Damage recovery amount increases

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submitted 11 months ago* (last edited 11 months ago) by Kotking@kbin.social to c/arknights@kbin.social
 
 

The Ship of Fools is back!
Remember that silence and stun are your best friends in this event!
`
SN-10: Compound Cutting Fluid
SN-9: Manganese Ore
SN-8: Oriron Cluster

Farming efficiency: Mangos > Oriron > Fluid.`
Again thanks to Gamepress for all the calculations.
Returning Players:

The following stages should be cleared for certs: SN-2, SN-3, SN-4, SN-5, SN-8, SN-9, SN-10, SN-EX-8 .  

And remember
Golden age will return again!
#arknights #marknights

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#Arknights #mArknights #gaming

About:

We use many tools to help with farming materials, mostly to know what to farm and where to farm it. However none of them account for the surge of specific materials we get during every event.
I made this tool to be able to include event gains when planning farming, because (for example) sometimes waiting for a few weeks to get mats you need from event shop [for "free"] could let you use your stamina to farm other things that this near-ish event won't give.
preview
.

Now with:

  • krooster.com/penguin-stats.io inventory conversion
  • added events from "Trials for Navigator #3" / "Ideal City Rerun" up to "Zwillingstürme im Herbst"
  • NEW™ materials debuting in Ep. 13
  • NEW™ made a "changelog", kek
  • ~~20% more rock-cancer!~~
    .

Make a copy for personal use:

Skiff (OpenSource Mail): [AqVR] Arknights - Gamepress Operator Planner - Supplement - Event Gains Calculator.xlsx
Google Drive: [AqVR] Arknights - Gamepress Operator Planner - Supplement - Event Gains Calculator.xlsx
.

Gamepress import/export instructions:

  • Copy-paste your "inventory" data from Gamepress Operator Planner into column A [A3-A92].
  • Open "Data > Text to Columns"; pick Delimiters; tick Comma; press Next and Finish; to separate numbers from text into column B. [slightly different outside of Microsoft Office]
  • Set Multipliers on events [row 2], depending on your needs [but obviously only -1, 0 or 1].
  • Drag-select and copy-paste values from column G [G3-G92] back into Gamepress inventory.
  • OPTIONAL: Drag-select and copy-paste values from column H [H3-H92] into Gamepress inventory to regain original inventory in case you saved new values in GG.
    .

Penguin-stats.io export:

  • ~~Copy-paste your "inventory" data from Gamepress Operator Planner into column A [A3-A92].~~
  • ~~Open "Data > Text to Columns"; pick Delimiters; tick Comma; press Next and Finish; to separate numbers from text into column B.~~
  • ~~Set Multiplier on events, depending on your needs [but obviously only -1, 0 or 1].~~
  • Open https://penguin-stats.io/planner and click IMPORT/EXPORT.
  • OPTIONAL: make a backup of data under Share Configuration Profile in case you could miss it!
  • Copy data from cell G1-with event gains added / H1-original from GP, and paste under Import from Configuration Profile.
  • Click IMPORT.
  • Enter your preferred values under "Need:", because they will "reset" to 0.
    .

Moving inventory from Gampress to Krooster:

  • open sheet "Krooster CSV <-> Gampress"
  • Sort by H (ascending), paste inventory copied from Gamepress into I3, separate it by "," into columns.
  • Sort by A (ascending), copy data from G2-G83
  • Open Krooster Planner; "Export/Import Data"; Import format -> CSV
  • Paste data from G2-G83, click "import data".
    .

Moving inventory from Krooster to Gamepress:

  • open sheet "Krooster CSV <-> Gampress"
  • Sort by A (ascending), paste inventory exported from Krooster in CSV format into A3, separate it by "," into columns.
  • Sort by H (ascending), copy data from E3-E92.
  • Paste into Gamepress. [EXP cards aren't present in Krooster, you have to add manually]
    .

Notes:

  • Placeholder +100 added to farmable materials. Change it below the main table if you want.
  • Values that would be "0" removed, hopefully it's more readable like this.
  • New items in Intelligence Shop (certs from event reruns) included in separate columns.
  • I doubt my skills to make an easy makro to import mats inventory from penguin-stats.io, or combine your old "Need:" with GG inventory import. First move inventory data from Penguin to Krooster, than follow instructions above.

~~If GGOP allowed to export "Total Materials Required" list, I could use it to fill in penguins-stats.io's "Need:" field.~~
.

MADE BY:

AquariusViaRainbow [~7.58% gay, fr]

  • aquariusviarainbow@tutanota.com, do not stalk, pls, UwU
  • [the G-mail is just for show, I don't really use it myself, I'm alergic to Google]
  • ~~u/AquariusViaRainbow,~~ don't message me there, I'm out, fuck spez
  • aquariusviarainbow(#7862), no spam pls
  • krooster.com/u/AqVR5235 ~~"f2p btw"~~
    .

CHANGELOG:

2022.12.24:

  • first version
  • events from "Lingering Echoes" up to "Nearl Light Rerun" [probably]

2023.02.10:

  • added events up to "Where Vernal Winds Will Never Blow"
  • NEW™ included update of items order on GP.GG, now it mirrors in-game inventory order

2023.04.30:

  • added events from "Invitation to Wine" to "Stultifera Navis Rerun" [Lone Trail NOT included]
  • included materials reshuffle and update
  • NEW™ inventory export to penguin-stats.io

2023.08.19:

  • added event from "Lone Trail" up to "So Long Adele"
  • added "both-ways" converter from Gamepress' CSV format to Krooster.com CSV format, which than can be exported to penguin-stats.io with a "needed" value

2023.11.17:

  • added events from "Trials for Navigator #3" / "Ideal City Rerun" up to "Zwillingstürme im Herbst"
  • NEW™ materials debuting in Ep. 13
  • NEW™ made a "changelog", kek

2023.11.19

  • "quickfix", Stultifera Navis was originally supposed to happen before Lone Trail, so it was hidden before LT as if already concluded; moved ahead
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[ENDED] Lone Trail (media.kbin.social)
submitted 1 year ago* (last edited 11 months ago) by Kotking@kbin.social to c/arknights@kbin.social
 
 

The continuation of Rhine labs story is finally here! Story length is more than Nearl Light which makes it the longest story from all events.

The limited banner feature:

  • Ho'olheyak - Caster [ST / Core Caster]
  • Melanite - Sniper [Close Range / Heavyshooter]
    and limited operator of this banner
  • Muelsyse - Vanguard [Summoner / Tactician] .

As it is Limited banner you will get coupon for 10 pulls and 1 pull a day until the end of the banner. Old Limited operators that can be pulled as off banner with x5 weight would be

  • Nearl the Radiant Knight [Duelist / Dreadnought]
  • Skadi the Corrupting Heart [Aura / Bard]
  • Specter the Unchained [Substitute / Dollkeeper]
    and with no weight
  • W [AoE / Artilleryman]
  • Rosmontis [Aftershock / Flinger].

Welfare operator will be Silence the Paradigmatic [Buffer / Abjurer] another 6 star! After Lone Trail ends you can get Lumen [Wide-Range / Therapist] with rerun of Stultifera Navis so new players will be in a treat.

So according to Lone Trail - Farming Guide from gamepress
Efficiency (based on all possible stage drops): Alloy > Aketon > Solvent

Rhine lab arc consists of
Mansfield Break event > Dorothy's Vision event > Lone trail event.

For more useful information visit Lone trail on arknights.wiki.gg
Animated PV

The event stages will be released in parts:

“Part 1” : November 7, 2023, 10:00(UTC-7) - November 28, 2023, 03:59(UTC-7)  
    Open Stages: The Coming of the Future  
“Part 2”: November 14, 2023, 16:00(UTC-7) - November 28, 2023, 03:59(UTC-7)  
    Open Stages: The Lingering of the Past  
“Part 3”: November 21, 2023, 16:00(UTC-7) - November 28, 2023, 03:59(UTC-7)  
    Open Stages: The Pursuing of the Present  

Event schedule in your local timezone

34
 
 

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust bonuses included
  • Welfares (including red cert Ops) regarded as Pot 6; other units regarded as Pot 1
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Ritualist: Virtuosa

Trait: Attacks deal Arts Damage and can deal additional Elemental Damage

Stats

HP ATK Attack Interval Deployment Cost
1501 525 1.6s 14 -> 16 -> 16
DEF RES Block Redeploy Time
109 15 1 70s

Trust bonus: Max HP +300, ATK +40

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -6 ATK +23 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

Enemies in Attack Range are dealt 10% ATK as Necrosis Damage every second and are Slowed for 0.2s

  • Talent 2

Enemies in Attack Range receive 20% (Pot 5: 22%) increased Necrosis Damage

Skills

  • S1: 12/6 (18/6) Initial SP, Automatic Recovery

Deals 240% (300%) ATK as Arts Damage and 95% (110%) ATK of Necrosis Damage to an enemy not under Elemental Fallout

Can store 2 (3) charges; unable to use normal attacks while skill is inactive

  • S2: 14/30 (14/24) Initial SP, Automatic Recovery, 20s Duration

ASPD +45 (+60); attack target count +1; when this unit or the Operator with the highest ATK in Attack Range deals damage to an enemy, deals 20% (25%) ATK as Necrosis Damage

  • S3: 32/60 (40/60) Initial SP, Automatic Recovery, 34s (40s) Duration

Stops attacking; Attack Range expands; ATK +140% (+180%); increases the effect of Talent 2 to 2.2 (2.5) times

Increases the max HP of the Operator with the highest max HP in Attack Range by 25% (30%); increases the ATK of the Operator with the highest ATK by 25% (30%); and increases the DEF of the Operator with the highest DEF by 25% (30%)

Base Skills

E0: When assigned to a Dormitory, each Operator assigned to the Dormitory gives 1 Silent Resonance

E2: When assigned to a Dormitory, restores +0.2 Morale per hour to all Operators assigned to that Dormitory; for every 5 Silent Resonance, restores an additional +0.01 Morale per hour (Only the strongest stacked effect of this type takes place)

6* Arts Fighter: Viviana

Trait: Deals Arts Damage

Stats

HP ATK Attack Interval Deployment Cost
2920 746 1.25s 19 -> 21 -> 21
DEF RES Block Redeploy Time
447 15 1 70s

Trust bonus: ATK +100

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Improves Talent 2 ATK +28 Improves Talent 1 DP Cost -1

Talents

  • Talent 1

Increases Arts Damage dealt by 8% (Pot 3: 9%), and reduces Physical and Arts Damage received by 8% (Pot 3: 9%); effects double when there are Elite or Boss enemies in Attack Range

  • Talent 2

When attacking Elite or Boss enemies, there is an 18% (Pot 5: 20%) chance to obtain a Shield that blocks melee attacks (the Shield cannot stack)

Skills

  • S1: 0/4 (0/4) Initial SP, Automatic Recovery

ATK increases to 170% (200%) for the next attack, attacking twice consecutively

Charged effect: Attack Range +2 tiles, attacking thrice consecutively instead

  • S2: 12/30 (15/25) Initial SP, Automatic Recovery, 30s (35s) Duration

ATK +30% (+40%); DEF +110% (+160%); Block count +1; attacks all blocked enemies. Attacks have a 20% chance to deal damage twice, dealing 140% (150%) ATK as Arts Damage, and will Steal a certain amount of ASPD from targets hit (stacks up to 30 (40) ASPD, lasts until the skill ends or Viviana is retreated or defeated)

  • S3: 12/30 (18/25) Initial SP, Automatic Recovery, 15s Duration

Attack Interval +50%; ATK +75% (+110%); DEF +60% (+90%); RES +20 (+25); attacks turn into double strikes; increases the chance to activate Talent 2 to 2.0 (2.5) times; prioritizes attacking Elite or Boss enemies

Upon the second activation of the skill and afterwards, Attack Range +2 tiles; attacks turn into triple strikes instead; and Skill Duration is extended by 25s

Base Skills

E0: When assigned to the Control Center, increases Morale of all Operators in the Control Center by +0.05 per hour

E2: When assigned to the Control Center, increases productivity of all Knight Operators in Factories by +7%

6* Dreadnought: Lessing

Trait: Blocks 1 enemy

Stats

HP ATK Attack Interval Deployment Cost
3882 1129 1.5s 17 -> 19 -> 19
DEF RES Block Redeploy Time
277 0 1 80s

Trust bonus: Max HP +200, ATK +85

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves 2nd Talent DP Cost -1

Talents

  • Talent 1

When blocking enemies, Physical and Arts Damage received from enemies not blocked by self is reduced by 35%

  • Talent 2

After taking damage, ATK +16% for 15s (does not stack)

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery

Increases the ATK of next attack to 225% (290%)

  • S2: Passive, 20s (24s) Duration

After deployment, increases the effect of Talent 1 by 2 (2.2) times; ATK +35% (+60%); attacks deal damage twice

  • S3: 25/45 (30/40) Initial SP, Automatic Recovery, 20s Duration

Immune to Negative Statuses; HP +80% (+110%); when attacking blocked enemies, deals 180% (220%) ATK as Physical Damage

When this unit is under a Negative Status, this skill can be activated to clear the Negative Status, and this unit will be dealt 600 HP as Arts Damage

Base Skills

E0: When assigned to the Workshop to craft Elite Materials, the Morale consumption of all formulas is set to 4 (E2: 3)

E2: When assigned to the Workshop to craft Elite Materials, the probability of producing by-products is increased by 80%

5* Guardian: Bassline

Trait: Can heal allies by using skill(s)

Stats

HP ATK Attack Interval Deployment Cost
2770 523 1.2s 17 -> 19 -> 21
DEF RES Block Redeploy Time
600 10 2 -> 3 -> 3 70s

Trust bonus: ATK +50, DEF +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 DEF +25 HP +200 DP Cost -1

Talent

RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4

Skills

  • S1: 0/5 (0/4) Initial SP, Auto Recovery

Restores the HP of a nearby ally with less than 50% HP by 150% (180%) of Bassline's ATK in the next attack

Can store 2 (3) charge(s)

  • S2: 50/60 (53/60) Initial SP, Auto Recovery, 60s Duration

ATK +50% (+80%); stops attacking to focus on healing surrounding allied units, granting a Barrier to healed targets; the Barrier can absorb Arts Damage equal to 50% (60%) of Bassline's ATK

Base Skills

E0: When stationed in the HR Office, HR contacting speed +10% (E2: +30%), and Morale consumed per hour -0.25

E2: When stationed in the HR Office, for every Recruit slot (Default slots do not count) Silent Resonance +15

5* Primal Caster: Diamante

Trait: Attacks deal Arts Damage and can deal additional Elemental Damage

Stats

HP ATK Attack Interval Deployment Cost
1309 668 1.6s 18 -> 20 -> 20
DEF RES Block Redeploy Time
111 20 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +25 Improves Talent DP Cost -1

Talent

When there is an enemy under Necrosis Fallout in Attack Range, ATK +18% (+21%)

Skills

  • S1:15/33 (20/30) Initial SP, Auto Recovery, 20s

ATK +80% (+110%); attacks deal additional 10% (15%) ATK as Necrosis Damage. If the target is under Necrosis Fallout, deals additional 40% (50%) ATK as Elemental Damage

  • S2: 15/37 (20/35) Initial SP, Auto Recovery, 35s Duration

ASPD +75 (+90); attack target count +1; attacks deal additional 60% (75%) ATK as Elemental Damage to targets under Necrosis Fallout

Base Skills

E0: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is slightly increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

E2: When assigned to a Trading Post, the chance of getting higher-yield Precious Metal orders is increased (rate is influenced by length of work time), and Morale consumed per hour is reduced by -0.25

4* Loopshooter: Caper

Trait: Can only attack while having the spinning projectile (the projectile takes time to be recovered)

Stats

HP ATK Attack Interval Deployment Cost
2200 688 1.0s 12 -> 14 -> 14
DEF RES Block Redeploy Time
160 0 1 70s

Trust bonus: ATK +65

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +23 Improves Talent DP Cost -1

Talent

When attacking, there is a 25% chance that the attack power of the current attack will be increased to 160%

Skills

  • S1: 0/4 (0/3) Initial SP, Offensive Recovery

Increases the ATK of next attack to 200% (230%)

  • S2: 12/29 (15/25) Initial SP, Offensive Recovery, 17s (20s) Duration

ATK +40% (+60%); attacks fire 1 additional spinning projectile

Base Skills

E0: When assigned to the Reception Room, Clue search speed increases by 10%

E1: When assigned to the Reception Room, Clue search speed increases by 30% when a Clue Exchange is in process

Module Information

Operator Mod Level Stat Gains Effect
Mudrock 1 HP +245 ATK +55 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +325 ATK +70 Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% -> 22% of HP and 1 SP
3 HP +400 ATK +80 Talent upgrade: Every 9 seconds, gaians 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% -> 23% of HP and 1 -> 2 SP
Penance 1 HP +150 ATK +35 DEF +15 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +230 ATK +43 DEF +26 Talent upgrade: After deployment, immediately gains a Barrier equal to 50% -> 60% of HP; When defeating an enemy, gains a Barrier equal to 10% -> 11% HP (Cannot exceed 300% Max HP)
3 HP +300 ATK +50 DEF +33 Talent upgrade: After deployment, immediately gains a Barrier equal to 60% -> 70% of HP; When defeating an enemy, gains a Barrier equal to 11% -> 12% of HP (Cannot exceed 300% Max HP)
Vulcan 1 HP +210 DEF +35 Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP +300 DEF +53 Talent upgrade: When the skill is activated, restores 30% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
3 HP +385 DEF +68 Talent upgrade: When the skill is activated, restores 30% -> 60% of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
Lessing 1 HP +230 ATK +17 DEF +17 Trait upgrade: Blocks 1 enemy; Increases ATK to 115% when attacking blocked enemies
2 HP +330 ATK +24 DEF +24 Talent upgrade: After taking damage, ATK +16% -> +21% for 15 seconds (does not stack)
3 HP +400 ATK +30 DEF +30 Talent upgrade: After taking damage, ATK +21% -> +24% for 15 seconds (does not stack)
Nearl the Radiant Knight 1 ATK +65 DEF +30 Trait upgrade: Blocks 1 enemy; When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
2 ATK +79 DEF +38 Talent upgrade: When deployed and defeated the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
3 ATK +90 DEF +45 Talent upgrade: When deployed and defeated the first time, deals 80% -> 100% of ATK as True damage to enemies in the four adjacent tiles and Stun them for 3s -> 4s. If the previously deployed Operator is from Kazimierz, deals an additional hit
Bagpipe 1 ATK +65 DEF +13 Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; When attacking enemies with less than 40% of their max HP, increase ATK to 115%
2 ATK +75 DEF +17 Talent upgrade: When attacking, has 25% -> 30% to increase ATK to 130% -> 135% and strike an additional target
3 ATK +85 DEF +20 Talent upgrade: When attacking, has 30% -> 33% to increase ATK to 135% -> 140% and strike an additional target
Bassline 1 HP +265 ATK +23 Trait upgrade: Can heal allies by using skill(s); Reduces damage taken by 15%
2 HP +345 ATK +28 Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4
3 HP +410 ATK +32 Talent upgrade: RES +12 -> +14; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4 -> +5

Acknowledgments

35
6
submitted 1 year ago* (last edited 1 year ago) by MJYW@kbin.social to c/arknights@kbin.social
 
 
Operator Mod Level Stat Gains Effect
Mudrock 1 HP+ ATK+ Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP++ ATK++ Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores a greater amount of HP and a certain amount of SP
3 HP+++ ATK+++ Talent upgrade: Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores an even greater amount of HP and a greater amount of SP
Penance 1 HP+ ATK+ DEF+ Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 HP++ ATK++ DEF++ Talent upgrade: After deployment, immediately gains a Barrier equal to a greater amount of HP; When defeating an enemy, gains a Barrier equal to a greater amount of HP (Cannot exceed 300% Max HP)
3 HP+++ ATK+++ DEF+++ Talent upgrade: After deployment, immediately gains a Barrier equal to an even greater amount of HP; When defeating an enemy, gains a Barrier equal to an even greater amount of HP (Cannot exceed 300% Max HP)
Vulcan 1 ATK+ DEF+ Trait upgrade: Cannot be healed by allies; Damage taken from enemies blocked by self is reduced by 15%
2 ATK++ DEF++ Talent upgrade: When the skill is activated, restores a certain amount of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
3 ATK+++ DEF+++ Talent upgrade: When the skill is activated, restores a greater amount of HP; afterwards, restores HP by 4% of Max HP per second and obtains 25% Physical Melee Dodge
Lessing 1 HP+ ATK+ DEF+ Trait upgrade: Blocks 1 enemy; Increases ATK to 115% when attacking blocked enemies
2 HP++ ATK++ DEF++ Talent upgrade: After taking damage, ATK increases further for 15 seconds (does not stack)
3 HP+++ ATK+++ DEF+++ Talent upgrade: After taking damage, ATK increases even further for 15 seconds (does not stack)
Nearl the Radiant Knight 1 ATK+ DEF+ Trait upgrade: Blocks 1 enemy; When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)
2 ATK++ DEF++ Talent upgrade: When deployed and defeated the first time, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stun them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit
3 ATK+++ DEF+++ Talent upgrade: When deployed and defeated the first time, deals a greater amount of ATK as True damage to enemies in the four adjacent tiles and Stun them for a longer duration. If the previously deployed Operator is from Kazimierz, deals an additional hit
Bagpipe 1 ATK+ DEF+ Trait upgrade: Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated; When attacking enemies with less than 40% of their max HP, increase ATK to 115%
2 ATK++ DEF++ Talent upgrade: When attacking, has a greater chance to increase ATK to a larger amount and strike an additional target
3 ATK+++ DEF+++ Talent upgrade: When attacking, has an even greater chance to increase ATK to an even larger amount and strike an additional target
Bassline 1 HP+ ATK+ Trait upgrade: Can heal allies by using skill(s); Reduces damage taken by 15%
2 HP++ ATK++ Talent upgrade: RES +12; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES +4
3 HP+++ ATK+++ Talent upgrade: RES increases further; when there are allied Operators within the surrounding 8 tiles, self and surrounding allies' RES increases further

Notes:

  • Lessing base Talent: After taking damage, ATK +12% for 15 seconds (does not stack)
  • Bassline base Talent: RES +12; when there are allied Operators within the surrounding 8 tiles, RES +4
36
 
 

Finally new chapter!
Best time to clear new chapter thanks to 0 sanity loss until you complete stage in chapter 12.
Also best time to clear all challenge/hell stages as the additional drops such as resource boxes and sanity potions.
For completing Stages you get Morgan Dreadnought guard.
Also exclusive banner with Ines,Cement,Windflint and Humus.
Ines really sought for her unique talent and skills.

Event PV
#arknights

37
 
 

Operator Information

Key:

  • E2 max for HP/ATK/DEF/RES; Trust and Potential bonuses not included
  • E0 -> E1 -> E2 for DP Cost and Block (if applicable)

6* Crusher: Hoederer

Trait: Attacks all blocked enemies

Stats

HP ATK Attack Interval Deployment Cost
5988 1576 2.5s 20 -> 22 -> 24
DEF RES Block Redeploy Time
0 0 2 70s

Trust bonus: Max HP +500, ATK +80

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Max HP +250 ATK +45 Improves Talent 2 DP Cost -1

Talents

  • Talent 1

ATK increased to 110%, further increased to 140% when attacking enemies inflicted with Stun or Bind

  • Talent 2

This unit and the ally directly behind it gain +18% (+3%) Shelter

Skills

  • S1: 0/3 (0/2) Initial SP, Offensive Recovery

The next attack deals 200% (260%) ATK as Physical Damage and restores 20% (25%) HP

  • S2: 0/8 (0/5) Initial SP, Auto Recovery

Passive: ATK +28% (+40%)

Can switch between the normal state and the following state:
Attack Interval +0.5s (+0.5s); Block +1; attacks Stun targets for 1s (1s)

  • S3: 40/60 (40/50) Initial SP, Auto Recovery, 70s Duration

Loses 100 (100) HP every second; enemies that this unit attacks or attack this unit are dealt 200 (200) True Damage every second; Attack Range +1; max HP +45% (+60%); ATK +90% (+120%). Attacks restore 5% (5%) HP and have a 25% (25%) chance to Stun targets for 4s (5s)

Base Skills

E0: When stationed in the Trading Post, order acquisition efficiency +25% (E2: +30%); when W or Ines is stationed in the base (not as assistants), further increase efficiency by +5% each

5* Incantation Medic: Vendela

Trait: Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt

Stats

HP ATK Attack Interval Deployment Cost
1370 550 1.6s 15 -> 17 -> 17
DEF RES Block Redeploy Time
100 20 1 70s

Trust bonus: Max HP +180, ATK +30

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 ATK +32 Improves Talent DP Cost -1

Talent

Increases the healing received of the allied unit with the highest max HP within Attack Range by +15% (+3%)

Skills

  • S1: 10/32 (15/30) Initial SP, Auto Recovery, 25s Duration

ASPD +60 (+90)

  • S2: 12/32 (15/30) Initial SP, Auto Recovery, 15s Duration

ATK +75% (+80%); makes the allied unit with the highest max HP within Attack Range more likely to be attacked. When that unit is attacked, Vendela deals 30% (50%) ATK as Arts Damage to the damage source and triggers her Trait on the allied unit

Base Skills

E0: When stationed in the Dormitory, all Operators in the dorm recover +0.15 Morale per hour (similar effects do not stack) (E2: Additionally, Operators with less than 18 Morale recover an additional +0.1 Morale per hour)

4* Dollkeeper: Verdant

Trait: Instead of retreating when defeated, switch to a <Substitute> (Substitute has 0 Block) for 20 seconds before switching back to the original

Stats

HP ATK Attack Interval Deployment Cost
2266 672 1.2s 12 -> 14 -> 14
DEF RES Block Redeploy Time
259 0 2 70s

Trust bonus: HP +100, ATK +60

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -4 HP +160 Improves Talent DP Cost -1

Talent

<Substitute> regenerates 3.5% (+0.5%) HP per second

Skills

  • S1: Passive Skill

Max HP +18% (+25%); RES +10 (+15)

  • S2: 16/26 (16/25) Initial SP, Auto Recovery, 22s -> 25s Duration

Attacks deal Arts Damage; ASPD +50 (+80); lose 4% (4%) HP with each attack

Base Skills

E0: When stationed at the Workshop to craft Elite Materials, the Morale consumption of all recipes that cost 2 Morale is reduced by -1

E1: When crafting Keton materials in the Workshop, byproduct probability is increased by 80%

5* Mystic Caster: Delphine

Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Stats

HP ATK Attack Interval Deployment Cost
1532 1240 3.0s 24 -> 26 -> 26
DEF RES Block Redeploy Time
128 20 1 80s

Trust bonus: ATK +130

Potential gains:

Potential 2 Potential 3 Potential 4 Potential 5 Potential 6
DP Cost -1 Redeploy time -10 DP Cost -1 Improves Talent DP Cost -1

Talents

  • Talent 1

When attacking enemies above 80% HP, damage is increased by +18% (+2%)

  • Talent 2

In [The Whirlpool that is Passion], ATK increased to 120% when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies

Skills

  • S1: 5/19 (5/15) Initial SP, Auto Recovery, 5s Duration

Attack Range changes; Attack Interval is reduced to 20%, and each attack deals 40% (50%) ATK as Arts Damage

  • S2: 16/44 Initial SP, Auto Recovery, 30s Duration

ATK +60% (+100%); Stops attacking enemies below 50% HP; Attacks cause targets to receive 6% (6%) ATK as Arts Damage every second (stacks up to 4 times, lasts for the entire skill duration)

Base Skills

E0: When stationed at the Office, contacting speed +20%. For every 1 contacts made, increases the likelihood of obtaining Glasgow clues (working time and recruitment slots improve the likelihood)

E2: When stationed at the Control Center, each Glasgow Operator in a Trading Post gains +10% order acquisition efficiency.

Module Information

Operator Mod Level Stat Gains Effect
Horn 1 ATK +65, DEF +52 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK +85, DEF +62 Talent upgrade: When this unit is on the field, Defender Operators gain +20% -> +25% ATK
3 ATK +100, DEF +70 Talent upgrade: When this unit is on the field, Defender Operators gain +25% -> +28% ATK
Firewhistle 1 ATK +42, DEF +42 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK +52, DEF +52 Talent upgrade: +12% -> +16% ATK when not blocking an enemy, +12% -> +16% DEF when blocking an enemy
3 ATK +58, DEF +58 Talent upgrade: +16% -> +18% ATK when not blocking an enemy, +16% -> +18% DEF when blocking an enemy
Ashlock 1 HP +235, ATK +45 Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 HP +290, ATK +60 Talent upgrade: ATK +8% -> +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% instead
3 HP +325, ATK +70 Talent upgrade: ATK +10%. If the front and rear adjacent tiles are ground tiles, ATK +16% -> +20%
Ebenholz 1 ATK +76, RES +4 Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt
2 ATK +102, RES +5 Talent upgrade: If there are no other enemies near the target, attacks deal +15% -> +24% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% of ATK
3 ATK +124, RES +5 Talent upgrade: If there are no other enemies near the target, attacks deal +24% -> +30% ATK as Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to 20% -> 30% of ATK
Delphine 1 HP +95, ATK +70 Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks
2 HP +110, ATK +85 Talent upgrade: When attacking enemies above 80% HP, damage is increased by +18% -> +21%
3 HP +120, ATK +92 Talent upgrade: When attacking enemies above 80% HP, damage is increased by +21% -> +23%
Verdant 1 HP +145, ATK +28 Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original
2 HP +170, ATK +38 Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has +5 RES
3 HP +185, ATK +45 Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has +5 -> +8 RES
Fiammetta 1 ATK +60, DEF +17 Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies
2 ATK +75, DEF +26 Talent upgrade: Continually loses HP over time (HP cannot drop below 30% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +25% -> +28%; this effect is doubled above 80% HP
3 ATK +85, DEF +32 Talent upgrade: Continually loses HP over time (HP cannot drop below 30% -> 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by +28% -> +30%; this effect is doubled above 80% HP
38
 
 

Splash art

Kit

E2 art

Tap animation

Deploy and attack animation

S1

S2

S3

Imgur album

6* Crusher: Hoederer

Artist: 树豚
Original Design: 竜崎いち
CN VA: 苏至豪
JP VA: Yoshimasa Hosoya

Trait: Attacks all blocked enemies

Talent 1: Increased ATK, further increased when attacking enemies inflicted with Stun or Bind

S1: The next attack deals a certain amount of Physical Damage and restores a certain amount of HP

S2: Passive: ATK increases
Can switch between the normal state and the following state:
Attack Interval Increases; Block +1; attacks inflict a brief Stun

S3: Loses a certain amount of HP every second; enemies that this unit attacks or attack this unit are dealt a certain amount of True Damage every second; Attack Range +1; max HP and ATK increased. Attacks restore a certain amount of HP and have a certain chance to Stun targets for several seconds

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submitted 1 year ago* (last edited 1 year ago) by MJYW@kbin.social to c/arknights@kbin.social
 
 

Splash art

Kit

E2 art

Tap animation

Deploy and attack animation

S2

Imgur album

5* Mystic Caster Operator: Delphine

Artist: Cenm0
CN VA: 曾彤
JP VA: Sekiguchi Risa

Trait: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)

Talent 1 (E2 values): When attacking enemies above 80% HP, damage is increased by 18%

Talent 2: In [The Whirlpool that is Passion], ATK increases when attacking [Sarkaz] enemies, and can store 1 extra charge that is only used when attacking [Sarkaz] enemies

S1: Attack Range changes; Attack Interval is significantly reduced, and each attack deals a certain amount of Arts Damage

S2: ATK increases; Stops attacking enemies below a certain %HP; Attacks cause targets to receive a certain amount of Arts Damage every second (stacks up to a certain limit, lasts for the entire skill duration)

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Operator Mod Level Stat Gains Effect
Horn 1 ATK+ DEF+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK++ DEF++ Talent upgrade: When this unit is on the field, Defender Operators gain more ATK
3 ATK+++ DEF+++ Talent upgrade: When this unit is on the field, Defender Operators gain even more ATK
Firewhistle 1 ATK+ DEF+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 ATK++ DEF++ Talent upgrade: Higher ATK when not blocking an enemy, higher DEF when blocking an enemy
3 ATK+++ DEF+++ Talent upgrade: Even higher ATK when not blocking an enemy, even higher DEF when blocking an enemy
Ashlock 1 HP+ ATK+ Trait upgrade: When not blocking enemies, prioritizes dealing ranged AoE Physical damage; when attacking blocked enemies, ATK increases to 110%
2 HP++ ATK++ Talent upgrade: ATK further increased. If the front and rear adjacent tiles are ground tiles, ATK +16% instead
3 HP+++ ATK+++ Talent upgrade: ATK even further increased. If the front and rear adjacent tiles are ground tiles, ATK increased further
Ebenholz 1 ATK+ RES+ Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); When dealing Arts Damage, deals additional Necrosis Damage equal to 8% of the damage dealt
2 ATK++ RES++ Talent upgrade: If there are no other enemies near the target, attacks deal an increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a certain percentage of ATK
3 ATK+++ RES+++ Talent upgrade: If there are no other enemies near the target, attacks deal a further increased amount of Arts damage; if the target is currently inflicted with Necrosis, attacks deal additional Elemental Damage equal to a higher percentage of ATK
Delphine 1 HP+ ATK+ Trait upgrade: Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges); ASPD +30 when there are stored attacks
2 HP++ ATK++ Talent upgrade: When attacking enemies above 80% HP, damage is further increased
3 HP+++ ATK+++ Talent upgrade: When attacking enemies above 80% HP, damage is even further increased
Verdant 1 HP+ ATK+ Trait upgrade: Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original
2 HP++ ATK++ Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has increased RES
3 HP+++ ATK+++ Talent upgrade: <Substitute> regenerates 3.5% HP per second, and has further increased RES
Fiammetta 1 ATK+ DEF+ Trait upgrade: Deals AOE Physical damage; Increases ATK to 110% when attacking blocked enemies
2 ATK++ DEF++ Talent upgrade: Continually loses HP over time (HP cannot drop below a certain percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by a higher amount; this effect is doubled above 80% HP
3 ATK+++ DEF+++ Talent upgrade: Continually loses HP over time (HP cannot drop below a higher percentage as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by an even higher amount; this effect is doubled above 80% HP

Notes:

  • Delphine base Talent: When attacking enemies above 80% HP, damage is increased by 18%.
  • Verdant base Talent: <Substitute> regenerates 3.5% HP per second
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Last Contingency Contract! Not looking forward what they have to replace CC.
Schedule

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Best farming stages are

    GA-8: Coagulating Gel
    GA-7: Loxic Kohl
    GA-6: Sugar pack

Farming efficiency: Kohl > Sugar > Gel

For new players: you can ignore furniture in event shop, you will get it year later for free when GA will be added to side story tab.
For veteran players: buy all furniture, Enforcer pots and you must complete at minimum these stages: GA-1, GA-2, GA-3, GA-5, GA-6, GA-7, GA-8, GA-EX-8 CM
Credits to Daniel O'Brien on Gamepress

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My beautiful boy

#arknights

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yaaaaaaatoooooooooooooooooooooooooooooooooooooo

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[Arknights X Monster Hunter] Collaboration

New Side Story Event: A Flurry to the Flame will be live on September 7, 10:00 (UTC-7)!

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Twitter Link

Featured Rate-Ups:
6★ Kirin R Yato (Limited) - Specialist [Fast-Redeploy / Executor]
5★ Rathalos S Noir Corne (Limited) - Guard [Enmity / Musha]

You need 120 pulls to get a guaranteed Kirin R Yato, and we can get 20 pulls for free during the event.
We get the usual 10-pull ticket that's given at the start of the event, as well as another 10-pull ticket that we can earn from the daily log-in event.

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Twitter Link

Maintenance Details

Just a reminder: As announced in this thread, Twitter account binding is planned to be removed eventually.

If you hadn't already, it's recommended to make a Yostar account and bind your game account to it, just to be safe.

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Twitter Link

Skin Art and Animations:
GamePress

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